Sunday, April 21, 2013

Player Character Interludes

These things happen in the couple of days following the conclusion of the Emerald Enchanter adventure, or just after the Town Hall in the market square.


Sally and the Shrine of Mesha
 A good many of the local peasants have come to take Mesha as their primary deity. Sally is someone they feel a connection to as she was born into and lived a life of pain and drudgery. At the top of Heroes hill where once stood an ancient temple, the young pagan cultist has built a shrine in honor of the Goddess of seasons. The young woman also feels she needs to know more about her Goddess and her order, knowledge that must be sought elsewhere.

[In game terms this has earned Sally an increase of her Personality Ability Stat of +1]

The library of Alexander Ballistic
The self proclaimed  Master of Magics has thrown himself into the study and decryption of the tomes taken from the Emerald Enchanter. This work aided by the consultation of the three ancient wizards Istrobian, Thesdipedes, and Gobur reveals that Alexander has just barely begun to scratch the surface of the mystical powers that await him. The trail of power is elusive and hard to trace, Sezrekan urges the pursuit of these rumors.

[In game terms this has earned Alexander an increase to his Intelligence Ability Stat of +1]

Chauncey Merlin goes to market and puts his trade to good use.
 The third member of the Hawkswood Trio has sold his entire cart load of fresh tomatoes to the locals of Tegel. In preparation of things to come Chauncey likes to have a full coin purse.

Unable to refrain from commenting on the dilapidated state of all the wagons and carts in town. Chauncey discovers the town's wainwright (his prior master, Einer) had gone missing some weeks ago.  Immediately re-opening the closed workshop the Warrior/wainwright sets to the task of repairing this terrible wrong.


[The warrior now has 22 coppers from the sale of his fruit.]

[ Chauncey earns 10 coppers, 1 chicken, a jar of honey, and roll in the hay from Dervla, in return for his work.]





Tarek and the Tincture of pleasure
 It was later chronicled that it was this three day long tryst that became the driving force behind Tarek's urge to leave the rustic life behind for that of the wonders awaiting in the City State. The details of those three days as related to the Sage Cire Elik can be found in the fourth chapter of his book "The Heroes of Eros".
We cannot reprint them here as the moral implications preclude us from doing so.

[In game terms Tarek is now more susceptible to items that can alter a persons state of mind.]

Maximus and the Sisters of Law
 Max couldn't help but discovering that both Moep and Tyrrian had recently both been stricken with a strange malady. Inquiring a bit further led him to speak with Brother Beavis who confirmed the story. Relating that Max himself had been trained in the "art" of healing by his mother he was quickly directed to the Sisters at the Abbey. Max was able to bolster the skills of the already strained sisters and help ease the suffering of quite a few of the refugees from Eros. One in particular was an orphaned child, Anke. The small girl had taken a particular turn for the worse. Max was able to break her fever by braving the moors at night to find a rare moon-blooming flower known as Night-phlox. As a reward for sharing this remedy with the Sisters they gave Max a Healer's Kit to take with him on his adventures.

[ In game terms this kit allows Max to "Bind" his own or a victims wounds after a battle.  This process takes 10 minutes per individual and heals 1HD (+1die step UP the chain, for Occupation). If the process is interrupted the healing becomes 1d3 hp's. This only heals damage from the battle and does not cure conditions (broken bones, blindness etc.) The kit has a D5 +5 uses/ max 10, before needing replenishment.]

Rubie Dawn hunts the elusive Greypelt
   Rumors always abound in small towns, and no small few are heard by the huntress from Hawkswood. One tale repeated by the local herders was of a large grey wolf. So large in fact, it was told it had killed a warhorse by itself! Intrigued by this "giant" wolf story Rubie set out to see what she could discover. A few sheep had gone missing from nearby Hawkswood in the past months so something was going on. The brooding spear maiden Maghoula confirmed the story that packs of vicious wolves did indeed prowl the moors and woods of Tegel by night. "You shouldn't stay out round here after dark. If you try to hunt them you will likely become the prey."
   The next few days Rubie scours the countryside by day and many sets of tracks are found. None stand out as anything exceptional. By the third week the huntress was starting to think that the story of Greypelt was just that, a story. Dusk was falling and Rubie had decided to call it a day, when about a mile from the western edge of town she found them. Paw prints, so large that she could fit her fully opened hand in them. It had to be him. Always the brashest of the trio, Rubie turned and followed the trail back into the wood as darkness fell. A few hours later she came upon the den. A few wolves lolled about seemingly unaware of the young girl.
   Something warned Rubie, and she turned around crossbow at the ready! A mere few feet from her he stood, larger and more frightening than the tales could convey....
 
The next few seconds were a blur! As Greypelt lunged, Rubie fired! Snapping jaws! Howls of the pack! Running blindly through the dark forest, heart pounding, lungs burning, the hot breath of savage death filling every sense!!!!!

Rubie doesn't remember exactly how she got away. Moep found her exhausted and passed out in an empty ale keg out back of the tavern. A few days later and a lot of herbal tea from Max brings the girl around. Relating her tale, Beavis comments how LUCKY she was to escape unharmed, and how FOOLISH she was to go after wolves of any type alone.

[ Rubie has increased her Agility score by +1 point. And learned a lesson.]

9 comments:

  1. Tarek: Excellent, an altered state of mind is a great way to deal with the drudgery of being a peasant.

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  2. She's got personality.

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    Replies
    1. Sally: I will not provoke disfavor again for those to deny Mesha her due.

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  3. Chauncey should ask Lars about his sales of fruits.

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  4. Max: Nothing that anyone with my great talents wouldn't do. Besides, how could Anke and the townspeople look up to me if I didn't help them?

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  5. Chauncey: Now that the town is up and mobile. Trade and travel should be easier. And Tegal town can begin to recover from the troubles that have befallen it.

    I have been worried since finding out that Master Einer has been missing for more then a fortnight. Has anyone seen him or heard if he had planned to travel?

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    Replies
    1. Townsperson: Einer went missin' the night before you all returned from under the old temple on the hill. I seen him rushing up that way with gray cloak. Ain't seen him since.

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    2. Tarek: Good chance this town won't see Einer ever again...

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