Showing posts with label Starships & Spacemen. Show all posts
Showing posts with label Starships & Spacemen. Show all posts

Monday, May 26, 2025

Starships & Spacemen preliminary setup game

 Starships & Spacemen adventures in Quadrant 44

Prelim game & setup for short campaign. 


5/25/2025

Players:

Mark E.

Mightyeroc

Intro:

This session sets up a ship and her crew that operates a couple of centuries or so prior to the events taking place in the White Star Star rogues campaign. There will be familiar terminology as well as locations, alien & human races, star sytems, and governing bodies in use here but as they appeared in this earlier time when Quadrant 44 was new.


We are initially going to be following the Captain and crew of a Solar Alliance Frigate the S.S. Malkoha. Let's meet the crew starting with the Officers.

Left to Right - 1st Officer Dukes & Captain Roark

Captain Ethan Roark: Race - Human, Branch - Military / Subclass: Command, Rank: Ensign

First Officer Merle Dukes: Race - Human, Branch - Military / Subclass: Fire Control, Rank: Ensign


L to R: Asta, Arnn, Morr, & Bul'Rx

Navigator Asta Heimisson: Race - Human, Branch - Technical / Subclass: Navigation, Rank: Ensign

Science Officer Arnn Relos: Race - Tauran, Branch - Scientific / Subclass: Sentient Life, Rank: Ensign

Medical Officer Morr Relos: Race - Tauran, Branch - Scientific / Subclass: Medical, Rank: Ensign

Engineer Bul'Rx: Race - Dreiped, Branch - Technical / Subclass: Engineering, Rank: Ensign 

Now the final members of the Malkoha, the Enlisted crew:

L to R: Jiang, Noij, Ayers, Moloney and SE9

Chin Jiang: Race - Human, Branch - Tehnical, Rank: Spaceman Recruit

Noij Jqks: Race - Daelen, Branch - Military, Rank: Spaceman Recruit

Garth Ayers: Race - Human, Branch - Scientific, Rank: Spaceman Recruit

Neassa Moloney: Race - Human, Branch - Military, Rank: Spaceman Recruit

Warrior Robot: Strategic Enforcer Nine - SE9

Now the ship our intrepid crew use on their missions in Quadrant 44, a Solar Alliance Frigate class the S.S. Malkoha.

Crew: 10 + 1 robot
Command Rank: Ensign
Power Pile Base: 50 Energy Units 
Teleporter Capacity: 3 at a time
Beam Banks: 1 
Ion Torpedoes: 6
Shuttle Ships: 1
Sick bay Capacity: 2
Ships Locker: Lanspeeder, Laser Sword, & a Beam Rifle


Solar Alliance Frigate S.S. Malkoha

Trial Missions & Encounters:

We had two space encounters, the first was with a Gas Cloud. Initially we suffered a directional failure and went off course. However Astra the Navigational Officer was able to correct course and get the ship out of the cloud. This hazard is now marked on the star charts so other ships can avoid it.

The second space encounter was an attack by a Pirate cruiser. The Malkoha suffered a critical Fire control malfunction after the first hit by the pirate vessel. First officer Dukes was injured and rushed to medical. Bul'Rx was able to rig the system so a single laser shot could be made, which did hit and damage the attacker. In the end Captain Roark was able to evade the Pirates and limp the damaged ship back to Starbase for repairs.

We played out a pair of Planetary missions as well. The first was a Scientific investigation of an alien herbivore on the forest planet of Ozu. Science Officer Arnn aided by recruit Ayers took 3 days to trap and anaylze the new creature.

The second planetary mission was to discover the origin of a geological disturbance in another area of the planet Ozu. After a day of failed attempts the mission was scrapped and turned over to starbase for reassignment to a full geological survey team to handle.

THE END, for now. . . 

More to come, stay tuned!



Thursday, July 18, 2024

Star Explorer game by FGU!

 


Once again we delve into the backlog and pull out a game from 1982!! Star Explorer, a space adventure board game that can mesh with the Starships & Spacemen RPG.


 Players:

Mark E. and Mightyeroc.

We set up the game and just played a single player test session. A standard game is supposed to last 20 turns. We tried to see if we could accomplish the mission to explore 4 planets and solve the quests involved on each one.

The board set-up

Somehow all 4 planets that we need to explore ended up at the maximum distance away from the Starbase starting point. This was going to be a tough test game session.

The ship and crew



Battle with the Zangid!
Halfway to the 1st planet we ran afoul of a Zangid cruiser! We damaged them enough to cause them to retreat, while we suffered only minor damage.


Lots of Stellar encounters
On the way to the second planet the encounters kept coming! We had a Space cloud, an Asteroid field and lastly a Gravity Well, before finally reaching the 2nd planet on our roster.

All in all this turned out to be a really cool little game, and has great combo-potential for use with Starships & Spacemen RPG. We will be following this up with a second session where will try a two player co-op game.

Check back soon Space Cadets!!!




Saturday, February 16, 2019

Starships & Spacemen: Preliminary Mission

A Starships & Spacemen RPG introduction.

We are testing out Starships & Spacemen for a possible short run. The following are the results of our Session Zero: Character creation and short adventure scenario.


Space Fleet Log entry of the Confederation Frigate Nero.
Acting Captain: Drexel Miroth - Rank: Ensign


Initial Crew of the Frigate Nero
The Crew from Left to Right:
Cody Pain (Human) - Military / Security - Rank: Ensign, Player: Nate
HAM (Rigel) - Science - Rank: Enlisted Spaceman, Player: Scott
Dexel Miroth (Dreiped) - Military / Command - Rank: Ensign, Player: Mike
Fien  Tempest (Human)  - Military / Fire Control - Rank: Ensign,  Player: My Daughter
Nogah Kluh (Andromedan) - Science / Sentient life - Rank: Ensign, Player: Patrick


Log Entry: 001
   We have been newly assigned to Space Fleet Starbase 13 along the border of Confederation Space. Our initial orders are to conduct safety patrol of the 5 Light year area surrounding our base. In two weeks we are to expect the addition of two more Crewmen, a Technical Enlisted Spaceman and Brother of HAM; as well as a Technical / Navigation Ensign. Until then I have Spaceman Recruits filling in those duty stations.

Log Entry: 002
  The Nero has recieved a distress call from the MF Mentos, a Merchant Fleet light freighter . They are under attack by Space-pirates and need aid quickly. The crew assess our Energy usage and formulate a plan. We begin to prep a shuttle for a boarding action against the Intruder ship. This group will consist of Security Ensign Cody & Sentient Life Ensign Nogah, leading a team of 4 security Spacemen. The Nero once in range will close with the intruder and fire one salvo from our Beam bank, if hostilities do not cease we will follow up with a single Ion torpedo shot. The shuttle will then dock and board Intruder ship while the Nero gives aid to the Merchant ship.

We arrived at the coordinates provided by the MF Mentos and see the Pirate ship closing to dock with the now seriously disabled target. Nogah attempts communication with the Unidentified Pirate vessel declaring us as the "Confedration battle Cruiser Nero!" and they should cease hostilities and prepare for boarding. We get no response other than a salvo of Beam blasts which our deflected by our Half-shields.
Action on the Bridge of the NERO

Ensign Tempest is ordered to return fire with our Beam-array, and to provide cover as the Shuttle is launched. The Mentos has signaled us that there has been a Containment failure in the engine room and they have three crew suffering from severe radiation damage.

Our Beam salvo knocks out the Pirates shields allowing our shuttle to get in close. The enemy continues to fire weapons in a last ditch effort to hold us off. Narrowly missing our shuttle in the attempt. I order Ensign Tempest to disable the enemy ship with a single Ion torpedo.

The Nero has positioned itself between the Pirates and the Merchant ship so we lower our shields and use the teleporter to bring over the wounded crew form the Mentos.

The torpedo knock the Pirate ship down to barely functioning. Scans show their Power pile has only enough energy to keep life-support functioning.

HAM helps the injured crewmen
 Log Entry: 003
HAM rushes to work on helping the radiation burned crew from the Mentos. At the same time Cody & Nogah breach the Pirate ship airlock and get locked into a firefight with some Orion crew. Security Ensign Pain charges into melee with his laser sword under cover fire from Nogah and the boarding party. After cutting down a couple of the pirates the remaining crew gives in and are escorted under Beam pistol cover back to the Shuttle.
Airlock breach

The Nero docks with the crippled freighter and Ensign Tempset and I accompanied by a Technical repair team board the Mentos. As our repair team sets about securing the Mentos from further damage, Tempest and I head to the Bridge and detain the captain and begin a data-scan of the merchant ships files & logs.

We uncover the fact that the Mentos is running unregistered goods, and that they recently received a large deposit of Orion electrum. We quickly surmise this was actually an illegal transaction gone bad and the Mentos hoped we would save them.

Meanwhile, Ensigns Pain & Kluh along with a single Recruit head for the Bridge which has been locked down. Cody uses his Laser-sword to breach 2 sets of bulkhead doors and break into the bridge of the Pirate ship.

Entering the bridge of the Pirate ship, Cody announces that the Orions should surrender or face Galactic Justice from the blade of his sword! he then proceeds to use his innate Telekinesis abilty to lift the Alien captain off the deck and hold him in mid-air!

Ensign Kluh realizes the mistake of this too late. Being the Sentient Life Officer he remembers that the Orion's are Psi-phobic!! Meaning they deem any Sentient being that exhibits Psionic abilities to be "Unclean" and worthy only of death! Needless to say a firefight breaks out on the Bridge of the Orion ship.
Bridge standoff!
Beam pistol fire flares about on the Orion ships bridge. Cody takes down a pirate with deft swings of his Laser-sword. In a few quick moments the battle is won by the Space fleet crewmen and the surviving Orion pirates are taken into custody.
Bridge battle!
The Nero returned to Starbase 13 and handed over the pirates and criminal Merchant crew for judicial action. Before we arrived back at base we were able to secure some Orion Ale for ourselves as a reward for a job well done.

Log entry: 004
  Once we have picked up our newest crewmen, I have been ordered to plot a course for a newly established colony on Herculis IV. We are to drop off some supplies an conduct a standard wellness check of the personnel.

GAME NOTES:
Uniform colors - BLUE = Military Branch, GREEN = Scientific Branch, RED = Technical Branch
  *addendum: GRAY = all Enlisted NPC's only PC Enlisted will wear color specific to Branch.

Rigel Race = Use all stats for race as stated in Rule book. However ignore all reference to Human/Zangid crossbreed and loyalty issues.

Orion Race = use stats as Humans, will NEVER be PSI active, will ALWAYS attack with intent to kill any sentient that exhibits PSI powers in view of them. Notorious space-pirates, thugs and general ne'er-do-wells.

Stay tuned for more.  

Sunday, January 20, 2019

Coming soon: Starships & Spacemen adventures!

Coming soon:

Look out for the upcoming adventures of the crew of a Confederation Frigate as they explore the dangers of Space in Starships & Spacemen the RPG.

Want to purchase a copy? Go to the link below:

http://www.lulu.com/spotlight/goblinoidgames

More to come!