Friday, August 21, 2026

Pirate borg Crew#2 - Terror in Tortuga

Crew #2

 Session #3 - Terror in Tortuga                Date run: 7/11/2026

The Crew #2:

Chris - Hockney Cheeks, Rapscallion

Mark - Dr. Wilhelm Bludfein / Bones

Anthony - "Peg Leg" Pedro

In game date: 6/17 thru 6/19 1692

Campaign Effects:

[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

[ Port Royal has been devastated by an earthquake from a volcanic eruption.]

Hockney and his crew arrive in Tortuga to find that a battle between the mortal inhabitants and the undead Ghoul Lord Francois "the Flail" L'Olonnais and his minions has broken out across the pirate port.


the Flail

Taking stock of the situation the Crew decide to join forces with a privateer by the name of "Admiral" Gregor. The old scotsman leads a stron band of hearty ex-buccaneers and marines. Together they plan an attack on the old fort where the "the Flail" has taken up residence.


The dawn of the 18th sees the group move on the fortress in the hopes that attacking by day will put the undead at a disadvantage.


Zombies and skeletons are fought and the battle starts to favor the undead, when in a last ditch effort Hockney leads a desperate charge against "the Flail" himself! Many good men are lost and a Doctor or two as well, but in the end the mortals are victorious.


Hockney and crew debate thier next move.....

Pirate Borg Crew #1 - Curse of the Black Pearl

Crew #1

 Session #7: Curse of the Black Pearl     date run: 6/20/26


The crew # 1:

Zacharay - Francisco Morgan, Angler

Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)

Adrian - Klaas "Papa" Lutton, Swasbuckler sword master

Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

Chris - Bartholomew Santiago, the Tattooed

In game date: 6/29 thru 6/30 1692

Campaign Effects:
[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

[ Port Royal has been devastated by an earthquake from a volcanic eruption.]


Having gained possesion of the fabled Black Pearl of Atlantis, the crew set sail from Nassau and decide to go treasure hunting along the Yucatan coast. They plot a course that should bring them to thier destination in about 3 days if the weather favors them.

DAY 1: The crews of both the Golden Medusa and the Crack'd Cobbler present articles to the Captains and after a short deliberation everyone signs them.

Just after midday, Santiago spots some debris floating along thier course and the crew decide to check it out. Soon a coffin is brought up on the deck of the Golden Medusa. Prying open the waterlogged casket the crew are shocked when a beachball sized clump of writhing and grasping hands emerges and begins rolling around on deck! With a quick kick Francisco sends the ball of hands careening through the air where it lands on the deck of the Crack'd Cobbler. Bits O'Donnel and some crewmen are able to trap the thing in a barrel, and "Papa" Lutton thinks about how they might be able to use this creature to thier advantage in boarding actions.

{ From Desiree "Schitzo" Junour's cabin the Pearl whispers, it's call is felt for leagues...}

The crew decide not to stop over in Havana, as they don't want to draw any undue attention upon themselves.

Day 2: The morning brings a heavy wind and both ships make good speed. About midday a dark cloud rolls in and a gigantic whirlpool opens directly ahead of the ships. The sight of the monster that emerges from it almost drives the crewmen to break, but our Captains are able to steady their morale!
They see they are face to face with the KRAKEN!!!!

The Golden Medusa banks port while th Crack'd Cobbler banks starboard and they engage the Kraken with broadside barrages! Both crews are kept in check and morale is steady as the Kraken makes a beeline towards the Medusa. 

Eventually the ships are being slowly dragged back into the swirling whirlpool, cannons are being fired, pages from the Necronomicon are read aloud! Madness ensues! Desiree releases the powers of the Black Pearl and the KRAKEN devours everyone as they descend into the depths of the sea.

the crew awaken, drowning and chained to floating rocks! they must now attempt to . . .

Escape the Locker!

Sunday, June 14, 2026

Pirate Borg Crew #3 - Curse of Skeleton Point

 

Crew #3

Session #2 - Curse of Skeleton Point ( part 1 ) - Date Run: 6/12/26

Crew#3:

Steven: Moros the Deck Sorcerer
James: Max "the tentacle" Lyndby, Rapscallion
Selina: Erin Grom, Reaper
Dan: Julian De Groot, Buccaneer
Bruce: Co "Brother" Sharow, Swashbuckler
Jules: Don Marie, Zealot for The Church
Jeff: Phillipe, Sorcerer

In game date: 6/14 thru 6/16 1692

Campaign Effect:
[ The crew have taken note that the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

Black Coral Bay

The crew have arrived at Black Coral Bay after escaping from Deadman's Key on the zombie infested Isle of Yuma. Glad to be alive the bulk of them head to the Green Kraken to celebrate being alive!! They see a couple of merchant vessels and an outrigger canoe named "The Tyrant" are docked at the town. 

While in the tavern many rumors are heard and soon the crew realize they have a chance to claim a reward of a thousand silver if they can rescue the local Governor's daughter from her captors in an old spanish castle called "Skeleton Point".

The first day is spent talking to a lone alter boy in the run down church on the isle, they learn that Father Wallace is most likely dead as he set out a few days ago to defeat "The Baron" and that the town is protected at night from roaming undead by perimeter of wards the altar boy struggles to maintain. By late afternoon the crew are able to get a meeting with the Governor himself and learn a bit more about the Baron and his missing daughter Veronique. They purchase some gear in town with the little coin they have and spend the last of it at the Treasured Chest that evening.

The second day the crew head out into the swamps in search of a local "witch", in hopes of information and perhaps even magical aid. This trip only seems to reinforce their suspicions that the being called "The Baron" is indeed a supernatural creature, perhaps even a Vampire!! They aquire a "Love" potion from the witch and hope to use it to break the hold the Baron has on the Governors daughter.  At dusk on their way back to town the party is ambushed by a Necro-swine that was quickly dispatched by Erin Grom!

The third day the crew decide to investigate the abandoned lighthouse that seems to ignite its beacon semi-periodacally. Reaching the location about midday they snoop around and confirm that Veronique had at some point been here before, and that the lighthouse is indeed haunted by a mournful spirit; they believe is the former Keeper. A cellar is discovered locked with a well maitained chain and padlock! Picking the lock the crew gain entry to the cellar and soon discover a hidden chamber. 

Within the chamber an Arcane circle is etched in the stone floor as well as eight black candles and a painting of the Isle itself set in the center. After much deliberation, Moros decides to try and activate the circle to see if they can determine exactly what it is doing and this goes awry! 

Time advances rapidly and the crew realize it is now midnight and they hear the moans of the dead all about the lighthouse in the dark! Barricading themselves in the cellar they set to defend the stairs in case the dead assault them. Meanwhile Moros attempts to cast the ritual again and this time he becomes possessed by a Necro-demon!!! In quick succession Don Marie & Phillipe have theirs souls drained by the Demon-possesed Morose who then goes after the rest of the crew! A coordinated teamwork attack starting with Erin Grom (rolling a CRIT!) rips the evil spirit out of Moros, then "Brother" Sharow smashes a small keg of rum on the demon (with tears in his eyes, while doing so) followed by Max dousing the creature in holy water and then lit on fire by a smashed lantern, and lastly Julia De Groot blasts the beast at point blank range with his leg-gun!

The demon defeated, Moros unconscious, two crew dead, and a horde of zombies outside the weary survivors settle in for a long wait for dawn. . . . 

to be continued. . . . 
 

Sunday, June 7, 2026

Pirate Borg crew#2 - Voyage to Tortuga

Crew #2

 Session #2 - Voyage to Tortuga                Date run: 6/6/2026

The Crew #2:

Chris - Hockney Cheeks, Rapscallion

Mark - Dr. Smythe, Sorceror (beheaded by Deep One) / Andretti Vrimvral, Brute

NPC crew: Scraggs, Bill "Spoonbill" Mcgillacutty, and Hendry the cabin boy.

In game date: 6/13 thru 6/16 1692

Campaign Effects:

[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

[ Port Royal has been devastated by an earthquake from a volcanic eruption.]


After mourning the fallen deaths of his crew, Hockney spends a week in Port Nelson looking for some more sailors. He meets a Doctor Smythe and brings him on as the ship's doctor/sorceror.

Hearing of the disater in Port Royal, Hockney decides to set sail for Tortuga in the hopes of learning more about what happened and perhaps getting some more crew to fill out his ship. The trip should take about 3-4 days good weather permitting.

The first day the crew suffer the blistering effects of a "Hellfire" storm, the sun turns a firey orange and the surface of the sea steams from the supernatural heat penetrating through roiling black clouds overhead. Around mid-day the crew spy some wreckage and hear a voice calling out for help. They discover a sentient mermaid figurehead floating amongst some debris and bring it on board.

While cleaning the figurehead, another Tartane is spotted heading towards the ship and it soon raises a black flag! Dr. Smythe suggests they let them approach and parley as the crew have nothing of value onboard.

A  dark clad group of young pirates board led by a tall thin Captain called "Locker". In his attampt to take the figurehead Hockney challenges him to a duel and promptly shoots off his sword hand! The enemy crew quickly fall under Hockney's leadership and one of them; a younger lad called Hendry; jumps aboard our crew's ship.  By late afternoon both ships leave the "Hellstorm" in thier wake.

The quiet evening is shattered by the scream of Dr. Smythe from below deck when he rudely awakened by having his pinkie toe bitten off!! After a bit of confusion and accusations a stowaway is discovered hiding in an empty barrel. Shots are fired, the barrel has a lid nailed shut while the stowaway is inside, holes are drilled in it and then is thrown overboard and watched until it sinks.


The second day at sea sees both tartanes shadowed by a Spanish ship of the line! Both of the smaller ships are able to outrun and lose the Spanish ship as night falls and a heavy fog arises.  Later that same night both ships become lodged in thick sargassum and become becalmed. Under cover of the fog the boats a re swarmed by hideous fish-men that begin attacking the crew! In the fight Dr. Smythe has his head squeezed from his body by an attacker! Hockney commands the men head below and barricade the hatchway. As they begin to do so, they hear the screams of horror from the other boat and suddenly a large figure leaps onto the deck in front of Hockney slashing a fish-man down!  "Andrettie!" cries out Hendry in surprise.   

Andretti is quite imposing in his conquistador plate and wielding a large machete with strange runes etched in the blade. The group go below and lock themselves in until dawm.

Day three sees the crew emerge from below deck and discover thier ship in disarray, sails torn, ropes tangled and all the bodies of thier fallen mates are gone. Only smeared bllod to show they were ever here at all.

Both the small tartanes are lodged in a vast stretch of sargasso, and they are not alone. Not far off the crew espy a Sloop, a large makeshift raft, and a very ancient style galley. Hockney sets Scraggs ans Hendry to getting their ship in order while he, Andretti and Spoonbill set off to investigate the other vessels for supplies and or loot.

The sloop is discovered to be holed ans unsailable, as well as inhabited by a creepy Sea Necromancer "Gravewater" and his pet undead jaguar. The talk is short and the crew leave quickly and head towards the large raft. Upon closer inspection they see the raft's makeshift mast and rigging is ramapant with at leasy a dozen screeching hideous monkies! They decide to head back to thier own ships and try to escape the sargasso as fast as possible. By sunset the crew have fixed the sails and cut away chunks of the seaweed so as to attempt an escape. Their efforts are for naught as the ship becomes only mired deeper in the weeds. Darkness falls and the crew lock themselves below deck once more to avoid the fish-men. A half-dozen glowing green-eyed rats are fought and kept away from the supplies and a little after midnight the Necromancer comes aboard and offers to help. He casts a ring of warding around the boat so the crew can chop away the sargassum without being attacked by the fish-men. Andretti offers up 4 candles as thanks for his aid and Gravewater takes them and bids them farewell. As the sun rises they are able to escape the grasp of the this seaweed and sail away.

Day four has the crew finally arrive in Tortuga by late afternoon. They are all thankful to have survived and Andretti goes off to carouse, while Hockney takes stock of thier meager supplies and handfull of silver.

What's next for Crew #2, find out next time. . . . 

Monday, May 25, 2026

Pirate Borg Crew #1 - Tower of the Black Pearl

 

Crew #1

Session 6: Tower of the Black Pearl - run 5/23/26

The crew # 1:

Zacharay - Francisco Morgan, Angler

Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)

Adrian - Klaas "Papa" Lutton, Swasbuckler sword master

Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

Selina - Tobias "ole tobi" Barrow - the Mess

Deborah - Scallion, the ship's Cat

Chris - Bartholomew Santiago, the Tattooed

In game date: 6/27 thru 6/28 1692

Campaign Effect:
[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

[ Port Royal has been devastated by an earthquake from a volcanic eruption.]

News spreads quickly through Nassau after the "Cry of the Murderer" docks. Her captain Hendrick "Gunpowder" Martin relays the tale to all who will listen at the Red herring Tavern. 

Knowing the "Blood Moon" happens tonight at midnight the crew set about getting their ships and crews ready for a quick departure. Santiago takes a pair of crewman over to Hog Isle to catch pigs for the galley on both ships.
Santiago goes hunting


Just after noon it is discovered that the "pig" hunters have not yet returned. Captain Desiree, Scallion, "ole tobi", and "Bits" O'Donnel go to check up the wayward fellows. Co-captain "Papa" stays behind to get everything ready for tonight with the aid of Louis "Red Shark" Jansen, while Francisco goes to catch a batch of freshwater fish with Doya at lake Killarney.


Santiago is rescued from a Necro-swine by the Captain and the others. He relates how a crazed Ash-dealer passing himself off as a tottering old Doctor tried to feed him to his "zom-pig!"


Just after midnight the crew guided by "Red Shark" arrive at the Tower as it peeks out above the surface of the calm waters. Another longboat is spied already moored to the tower and the crew sneak up on a trio of drunken Wretched sailors. The cultists are dispatched with ease and it is presumed that "Bloody Vane" has a head start on them for the Black Pearl. "Red Shark" stays with their longboat as his infirmity would only slow them down, and he asks only that they don't let "Vane" get the Pearl!

Braving many dangers, traps, and an ambush by some wretched cultists the crew soon find themselves face to face with "Bloody Vane". 

didn't stand a chance

The Wretched Captain doesn't get a chance to utter a word before the crew lay in with a surprise attack upon him and his remaining crew! Even the brutish Sharkman are laid low before they do barely a scratch or two upon our crew!

"Bloody Vane" reels under the relentless assault and dive into the black undersea grotto waters to escape the players. Thinking he's got away the crew relax only to be attacked by a giant crab that bursts from below the surface.

The crab thrashes Francisco and "ole tobi" then moves on to thrash "Bits" and "Papa"! At first it seems "Bits" is dead but his Charon's Obol brings him back from the brink of death! Things are looking grim when finally in a combined effort Santiago, "Papa", and Scallion are able to inflict enough damage to kill the crustacean!!! Upon death the creature magically transforms into the shredded form of "Bloody Vane".

Escaping a flooding room trap and after great effort crossing a brittle rope bridge the party finally enter the chamber of the Black pearl! A room filled with a pool of a thousand three foot long poisonous obsidian sea snakes between them and the Pearl. "ole tobi" suggests they use his bucket along with Francisco's fishing rod and have the boy cast the bucket over to the pearl and bring it to them.

Breathes are held, a die is rolled, they need an 18 for this to work and no one has any Devil's luck left at this point. 

The die comes up a "19"!!!  

As they get the Pearl the chamber shakes and cracks, seawater sprays into the room! The party runs back the way they came only to reach the rope bridge! Santiago says "we gotta swim out've here any way!" and jumps into the water churning waters below. Good rolls on their side the party are able to get back to the winding stairs and ascend the tower heading back to the surface as the floodwaters chase them and the realization that the tide is rising in the outside world! "Bits" almost loses his life again when he falls from the stairs as the crew escape the tower.

Returning to Nassau a few hours after dawn the crew head straight into town and carouse to celebrate their successful endeavor.

And the rumor spreads through Nassau....


The infamous Black Pearl of Atlantis has been found.


Stay tuned for more adventures coming soon. 


Sunday, May 24, 2026

Pirate Borg Crew #3 - Buried in the Bahamas again!

 

Crew #3
Session #1 Buried in the Bahamas "Again" - Date Run 5/22/26

Crew#3:
Steven: Moros the Deck Sorcerer
James: Max "the tentacle" Lyndby, Rapscallion
Selina: Erin Grom, Reaper
Deborah: Ramon "Bunny Wigglesworth" de la Vega, Swashbuckler
Sara: Doctor Daas "mutilator" Foston
Dan: Julian De Groot, Buccaneer

In game date: 6/9 thru 6/12 1692

Campaign Effect:
[ The crew have taken note that while searching the Bahamas, the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

The Pirate ship Tarantula under Captain "Bloodwhip" has been prowling the Bahamas searching for a landmark on a map the captain has been keeping from view of the crew.

Caught in a terrible gale the crew battles to get some rest as the ship rocks back and forth in the howling winds. A cry of alarm from the cabin boy rouses the crew to action for the ship is being boarded! As they rush onto the deck they see in a flash of lightning that a Bone ship has come alongside the Tarantula and the terrifying skeletal crew are cutting down their crewmates in bloody swathes of violence.

The crew defend Captain Bloodwhip from the skeletons, as Julian De Groot & Moros dispatch the Hulking "Brute" skeleton that had been dispatching a majority of their crewmates. In a flash of lightning they all see the rocks too late as the Tarantula is smashed to bits in the powerful waves.

The crew awaken on an unkown shoreline about mid-morning the following day. Finding only shattered debris and a few severed body parts from their ship and crewmates. Doctor Daas spies the tip os a stone column sticking out of the jungle canopy just a few miles inland. After collecting a few scant supplies they group decides to head to the stone column in the hope it may be a clue to the treasure Bloodwhip had been searching for.

The column turn out to be part of an ancient Mesoan ruin and Moros is able to determine that it can be activated and will teleport them to a different location! Then the jungle comes to life and attacks them! Vines moving like tentacles grab and whip them! After a brief battle and a near disatrous Arcane Ritual casting the crew are deposited on a moonlit beach about half a mile from a silent and dark shoreside village. 

Deciding to wait till sunrise to enter the village the crew make a cold camp in the jungle just off the beach. An hour into the first watch "Bunny Wigglesworth" and Julian De Groot are surprised by zombies and De Groot quickly finds himself "broken". The screams of the Buccaneer having roused the rest of the sleeping crew the trio of undead are dispatched by the knife throws of Doctor Foston, the slicing tails of Erin Grom's cat o' nine tails and the sword play of "Bunny"! Max realizes there are more zombies prowling the jungle and leads the crew to an outbuilding at the edge of the village, only to see a group of zombies eating someone or something inside the fisherman's hovel. The continue on in silence and soon find a solid looking shed with an open door. Once inside the crew barricade the entrance and light a torch. 

They minister to De groots wounds seeing he was only badly clawed but bears no bitemarks and take stock of their dire situation. They see they are in a storage shed filled with food supplies and also note the windows are already covered in boards nailed up from the inside. They presume the village has been attacked/overrun with the dead so they eat, drink and fill thier own containers with rations for later.

Come dawn the crew realize they are in Deadman's Key on the Isle of Yuma. From their hideaway they can see a lone sloop tied to the docks some hundred yards away or so. All is quiet and there is no sign of the Dead to be seen, so the crew leave the shed and make towards the docks. Another solid building is discovered and Max tries the door and finds it barred from within. He calls out to anyone inside to come and escape to the boat with them. "Bunny" peers inside between the boards over the windows and sees a lone figure swaying back and forth inside. Max shoots the figure inside through the window and the report of his pistol rouses a hoard of zombies from all over the village!

The crew run down the dock and jump abaord the Sloop, only to dicover it is in shambles and will take some time get seaworthy... perhaps more time than they have as the undead are already shambling towards the dock and beach. Julian de Groot begins prepping one of the cannons on deck and Moros finds a crate a grapeshot. The rest of the crew set about fixing the rigging and restting the sail as the dead come closer and closer. Max calls out that they need more time and that just cutting the mooring won't save them from this many zombies.

"BOOM!" De Groot fires the cannon and wipes out about two dozen undead on the dock. With the wave of undead pushed back the crew are able to set sail away from the now aptly named Deadman's Cove.

"We should probably make sure there aren't any zombies below deck." says Erin pointing at the smears of blood on the doorway to the lower deck.

Searching their new boat, the crew discovered the following:
1) A collection of 14 taxidermied 3-headed monkeys in different poses and costumes!?!?!
2) A shrine to a Cthulhu with a glowing idol ( which they promptly loaded in a cannon and shot it out to sea!).
3) A set of 4 Bounty Posters for various criminals, one of which was for "Bunny" wanted for Desertion of the Royal Navy!
4) A french female prisoner locked in a cage. Her name is Louise.
5) A cargo of foodstuff bound for Havana.

Louise through Julian as an interpreter, reveals this boat was in use by a crew she had hired to deliver the food to Cuba but they were waylaid by Pirate Cultists who killed her crew and were going to sacrifice her but the zombies attacked. She works for the French Crown and tells them the food has been poisoned and if they help her make the delivery and get her back safely to any French port she can reward them. Moros is all for this job as he was once imprisoned by the Inquisition and tortured for being a Sorcerer and would very much like to hurt the Spanish.

The crew agree to help Louise but first they are going to stop in Black Coral Bay and get supplies before heading to Havana.

Stay tuned for what happens to Crew#3.

Thursday, May 14, 2026

Pirate Borg Crew #2 - Buried in the Bahamas

 

Crew # 2

Session 1: Buried in the Bahamas - run 4/25/26

The crew # 2:
Chris - Hockney Cheeks - Swashbuckler
Mark - Brom, the Sorceror - killed by Black Skeleton giant / Tim, the Sorceror - killed by the 7 headed beast

In game dates: 6/9 thru 6/12 1692

Campaign Effect:
[ The crew have taken note that while searching the Bahamas, the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

The Pirate ship Tarantula under Captain "Bloodwhip" has been prowling the Bahamas searching for a landmark on a map the captain has been keeping from view of the crew.

Caught in a terrible gale the crew battles to keep the Tarantula from smashing into rocky shoals. A flash of lightning reveals a Bone ship bearing down upon them. Soon the terrifying skeletal crew board and begin cutting down the crew in bloody swathes of violence. 

A handful of the crew survive the attack and awaken the following morning marooned on a small island somewhere in the Bahamas. 

Hockney, Tim and a half dozen npc crew find themselves marooned on a small islet and set to finding
Shoal Spider

food and shelter. After losing an crewman in a night encounter with some shoal spiders they decide getting out of here as quick as possible is in their best interest.

A raft is contructed from debris and they head for what they have determined is Rum cay nearby.
Sharks and zombies are battled and eventually they arrive on Rum cay. 

Food and supplies are gathered and soon the crew discover the location Capt. Bloodwhip south may be on the northern side of Rum cay. They set out and locate the landmark shown on the treasure map.
Descending into the sea caves the party encounter an ancient native spirit, a stone door with a riddle that has to be solved to open it, (which after much consternation, they do). Searching the ruins they find many strange things as well as a deadly encounter with an ancient stone guardian!!

Hockney and a handful of npc crew return to Port Nelson and are able to purchase a Tartane with the treasure they gained from the secret tomb.

Stay tuned for more from Hockney and crew.


Sunday, May 10, 2026

Pirate Borg campaign update 2025/26 - Pirates of the Cursed Seas - Crew #1

 

Crew # 1

This is a recap of the first five sessions of our Pirate Borg campaign following Crew #1. We have been playing once a month since starting in December of 2025. Eventually there will be an open table game run at my Local Game shop either monthly or bi-monthly as well that will take place in this same Campaign timeline. 

Session 1: Battle of Dead Man's Cove - run 12/6/25

The crew # 1:
Zachary - Christopher "Apex" Brokett, anchor wielding Brute
Blakeley - Raphe "squidlips" Breerton, Sorceress  ( killed by Redwolf)
Blakeley - Philippes "Cascade" Bolron, Sorceror (possessed by Raphe)
Adrian - Klaas "Papa" Lutton, Swasbuckler sword master

In game date: 5/26 thru 5/27 1692

The crew sailing on the Golden Medusa under Captain "Meathook" Magoo had located the secret hideaway of the infamous Pirate Lord - Redwolf! 

Approaching the isle the crew are attacked by a Skeletal ship guarding the cove and in the ensuing battle Captain "Meathook" is slain. Raphe, Christopher & Klaas take over and lead the crew to plunder the secrets of Deadman's cove.

The cave inside the cove is filled with the treasures of Redwolf and the crew are overjoyed at thier luck in actually finding this place. Until the Skeleton of Redwolf himself and his vile crew rise from the dark water and attack those who take his booty!!

Raphe is slain by the Skeleton of Redwolf and Klaas is "broken" by a skeleton lookout. The remaining npc crew led Christopher "Apex" Brokett are able to smash the skeletons and watch as their spirits flee the cave as the sun rises. Returning to the Golden Medusa with some treasure and  the wounded Klaas it is discovered that the spirit of Raphe has possessed a crewman named Phillipes. It is decided to load some more treasure on board and flee the area before sunset.

However a French fluyt, the pirate hunter "La Richelieu" has finally caught up with the Golden Medusa. The ship makes to attack and sink the Medusa!! Our crew are quick and outmaneuver the French ship and soon have it at thier mercy. A few of the french crew join the pirates but the rest are killed. Klaas takes command of the fluyt with "Apex" as first mate. The group decides to make for Black Coral bay as quickly as possible for repairs and resupply.

The skies darken on the Horizon.


 Session 2: Curse of Skeleton Point part 1 - run 1/10/26

The crew # 1:
Zachary - Christopher "Apex" Brokett, anchor wielding Brute
Blakeley - Philippes "Cascade" Bolron, Sorceror (possessed by Raphe) - killed by a jaguar
Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)
Adrian - Klaas "Papa" Lutton, Swasbuckler sword master
Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

In game date: 5/31 thru 6/3 1692

Campaign Effect:
[ The crew have taken note that since they left Deadman's cove, the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

Having arrived at Black Coral bay the crew make a deal with the local Govenor Claude Barlette. In exchange for a discount on ship repairs and re-naming the captured french fluyt to the "Cracked Cobbler". They will attempt to locate and rescue if needed, his daughter Veronique who has gone missing a few days prior. They also discover that anything killed on Black Coral bay will rise from the dead at sunset. So they have to be aware that anything they kill here, must be killed again after dark!

They meet a Captain Davies (a fellow Pirate) at the Green Kraken Tavern and relate the death of Captain "Meathhook" and the taking of the french fluyt, while leaving out any mention of Deadman's cove. He and his crew in turn relate recent news and rumours as well as noting the weird change in the weather.

During a foray to visit a witch living somewhere on the eastern side of the island. The crew are set upon by a pair of rabid jaguar in the jungle. During the fight, Philippes is killed by a jaguar! And now Desiree finds herself beset by the voices in her head of her former living crewmates!!
A pile of hidden cargo is discovered in the jungle, and the crew get their men to transfer it on board thier ships.

Poking around town the crew befriend Father Wallace and follow him to the ruined castle at Skeleton Point, along the northern edge of the island. Here they learn that the priest has been tirelessly keeping his ritual of containment going because he believes the ghost of the Spanish Baron that dwells in the castle is responsible for the curse lain upon Black Coral bay.

Session 3: Curse of Skeleton Point part 2 - run 2/21/26

The crew # 1:
Zachary - Christopher "Apex" Brokett, anchor wielding Brute - slain by Fossil Sharks
Zacharay - Patches, Rapscallion Burgler - former crewman of Capt. Davies
Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)
Adrian - Klaas "Papa" Lutton, Swasbuckler sword master
Deborah - Mabel "Checkmate" van Hoof, Swashbuckler sword mistress
Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

In game date: 6/4 thru 6/6 1692

While searching the castle of Skeleton Point, the crew find themselves within it's walls as night falls with supernatural speed! They discover clues that Veronique is likely here however before they can locate her they are set upon by a giant Skeleton Conquistador!! In their escape from the castle "Apex" is slain by a pair of Fossil sharks set upon the crew by the Baron! In the dungeon they find a prisoner named "Patches" and set him free. The group escape the castle by a hidden sea cave on a dinghy that was moored within.

"Patches" tells his tale of how Capt. Davies sent him and a handful of crew to look for Veronique and they all fell afoul of the Spanish Skeleton! He confirms that the daughter is indeed within the castle and also in league with the Conquistador. They both tortured and murdered his fellow shipmates and he was next and is greatly appreciative that the party rescued him. He asks to join their crew as he now knows Davies left him to his fate. 

Back at the Green Kraken, the crew discover the cargo they found hidden in the jungle belongs to Davies. Patches tells them that Davies has a lair on the western side of the island where he moors his ship and has treasure as well. They also learn that Davies has just set out to sea the day before.

They let the Governor know his daughter is trapped in the castle and set sail themselves. Heading around to the western shore they sneak attack Davies hidden base led by Patches. They take all the loot they can and leave the killed "once" bodies of his men as a trap for when the pirate captain returns.

The group set course for Tortuga.

Along the way they waylay a French Merchantman, no quarter is given and after taking everything they can the ship is scuttled.

Session 4: Tortuga & Rum - run 3/14/26

The crew # 1:
Zacharay - Patches, Rapscallion Burgler / Franciso Morgan, Angler
Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)
Adrian - Klaas "Papa" Lutton, Swasbuckler sword master
Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet
Selina - Tobias "Ole' Tobi" Barrow, The Mess (ships cook)

In game date: 6/7 thru 6/18 1692

Shortly after arriving in Tortuga, "Bits" starts a brawl with a rival pirate crew. Desiree lights a guy on fire, "Papa" shoots another dead, and "Patches" groin shots a guy. The opposing Captian and crew surrender and buy two rounds for our crew.

A few days are spent carousing in Tortuga and getting upgrades for the Golden medusa & the Cracked Cobbler. 

The crew decide to sail back to Dead man's cove to pick up more treasure and then head to Nassau to link up with the Bretheren of the Coast.

 During the journey Francisco fishes up a great blight shark that almost eats him after being dragged overboard. Luckily "Bits" destroys the shark with a critical hit from an Iron grenade!! They navigate a great amny shoals and encounter a lone tartane adrift at sea. The small ship is filled with a group of zombies that are fought and then they rig the ship to explode and set if adrift again.

A Spanish Galleon and four sloops are sighted heading west, most likely to Havanna. They are noted but ignored.

Francisco reels in a Runic Flintlock pistol while fishing. A pirate sloop is sighted but ignored.

Reaching Dead Man's cove the crew fill up on treasure again. Just as they are about to set sail, a Ghost ship appears and attacks!!  The ghost ship belongs to REDWOLF who has come for revenge! as the battle shifts in favor of the Ghostly Pirate Lord and it seems all is lost, "Ole' Toby" whacks Redwolf with a salted albacore getting a CRITICAL HIT and sending the ghost Redwolf to his final rest in Davy Jones Locker!!!

The battered crew finally arrive in Nassau.


Session 5: Secrets in Nassau - run 4/18/26

The crew # 1:
Zacharay - Patches, Rapscallion Burgler
Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)
Adrian - Klaas "Papa" Lutton, Swasbuckler sword master
Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

In game date: 6/19 thru 6/26 1692

Arriving in Nassau, the crew run rampant. They learn of an old fisherman ex-pirate whom they meet and learn some sword techniques from, as well as befriending his dog "poop deck". 

"Papa" shoots a mouthy pirate in the face further solidifying his intimidating reputation.

The crew encounter "Bloody Vane" a rumored cultist leader of the Wretched. They discover he is up to some sort of conducting a lenghty Arcane ritual in a hidden glen deep in the pine forest. They set about booby-trapping the area so when he returns it will hopefully dirupt whatever he is up to.

"Papa" makes a bargain with a Siren that lairs in Bonefish bay and seemingly gain her as an ally.

The "Red Tide" a brothel ship arrives in six days, they eagerly await.

"Patches" breaks in to a mausoleum in the abandoned graveyard and almost gets Desiree killed by a ghost!

The party visit the deserted Lighthouse and learn an arcane ritual from a lost spirit.

The crew meet Louis "Red Shark" Jansen, who recently escaped captivity by "Bloody Vane". He relates that the Wretched cultists are looking to get a hold of an ancient relic known as the "Black Pearl of Atlantis". 
What they mean to do with it he doesn't know, but it can't be good.  He can lead the crew to the location of the relic which is revealed on the night of the Blood Moon at midnight when ocean tides are at thier lowest ebb. This info is verified by the Siren.

The end for now.....

 

Sunday, March 1, 2026

Boot Hill episode 1: Welcome to Perdido


 Been awhile since we broke this one out. Saddle up partner for a rootin' tootin' good time.

Gm: Mightyeroc

Player: Mark E. as Edmund Hunn an ex-military scout turned land surveyor.

Boot Hill Episode 1: Welcome to Perdido

Play Date: March 1, 2026

Game date: 3/1/1872

Edmund arrives in the small border town of Perdido to start a land survey job at the behest of the railroad. He is to locate the best possible location for the Mexico extension line and has a month to get the job completed.

3/2/72: Edmund sets out to begin his work. Just before noon he comes across a group of cowhands moving cattle. The let him know that he is currently on land owned by the Crosby ranch and they point out a few local landmarks. He thanks them and moves on.

At half past noon he catches sight of the sun glinting of metal and stops to get a better look with his field glasses. "BANG!" a gunshots rings out and Edmund is thrown as his horse breaks and runs!!

Getting up with a groan, a scruffy fella rises from a patch of brush and takes off running after the errent horse. Edmund pulls his pistol, but holds off shooting and instead takes off chasing the man who is chasing down his horse.

 After about twenty yards the scruffy fella slows to a walk and realizes that Edmund is running up on him. 


Guns blaze! Edmund puts the varmit down but not before suffering a pair of light wounds ( one to his right arm, and one to his right leg), and a serious wound to his abdomen.

Luckily his horse responds to his whistle and returns. Not wanting to blamed for a murder Edmund hefts the body onto his horse with great effort and turns back towards town hoping he can get there before dark and or he passes out himself.

3/3/72: Edmund awakes to find himself bandaged up and laid out in a bed in the Sweeny Hotel. A priest leaves his side and soon returns with Sheriff Watts and the town Doctor.

"You sure got lucky son, you were shot up pretty bad. That horse of yours got you back here in the nick of time!" says the Doc.

"That feller you brought in was wanted! You got a handsome reward coming your way as well." Sheriff Watts holds up a poster revealing that Joseph Montgomery was Wanted: Dead or Alive, with bounty of $1800!!!

The Doctor tells Edmund he will need bed rest for about five weeks and Father Patrick says he'll come everyday to help. The Railroad agent stops by lets him know they'll have to hire someone else to finish the job Edmund didn't get to start.

4/8/72: Finally healed enough to get around, Edmund inquires at the Land Assay office if there is any work. He learns about a job for a local Farmer and to come back tomorrow for details. 

4/9/72: Edmund spends the day doing a survey of the property lines between the Crosby ranch and the Fredrickson farm. Nothing exciting happens and Edmund is very glad about that.

While having dinner that evening Edmund overhears that a Cavalry patrol arrived in town today. They are going after a group of renegades that are terrorizing the area and were inquiring about a scout.

Edmund decides he will locate the patrol in the morning and offer his services.

THE END

stay tuned for BOOT HILL episode 2: Trouble in Perdido

Sunday, December 7, 2025

Starting new adventures

 December 2025 starts off with a Pirate Borg campaign begining. 

There may be a pair of Pirate Borg games running about once a month going into 2026. We will see what happens. As of now the first game was played December 6th with three main players: Zach, Adrian, & Blakeley. There may be some other crew members that pop in and out of this game.

The second game is still in a holding pattern, we will post more whe this one happens. In the meantime look for a quick recap of the action from the first game soon.

This Camapaign will be called: Pirates of the Cursed Seas.

Saturday, June 14, 2025

Dead Man's Hand Game!

 Cowboys vs. Renegade Apache at Dry Gulch.

Game played: 6/14/2025

Players:  

Mark "Six Guns" E.

MightyEroc "Soaring Hawk" 

Two rival gangs faced off against each other over three Scenes in a story of horse stealing & outright gunplay!

A few pics from our game of Dead Man's Hand, a wild west miniature skirmish game.

The town of Dry Gulch

Renegades being sneaky!

Rifleman on the water tower!

The chief goes down in scene 3!

Been awhile since we broke this game out, and it was a wonderful return!! We pledged to play this at least once a month. Such a great miniature game, a blast to play! If you've been on the fence about a skirmish level western minis game this is THE ONE you should get.


The End, for now partners!! 

Monday, May 26, 2025

Starships & Spacemen preliminary setup game

 Starships & Spacemen adventures in Quadrant 44

Prelim game & setup for short campaign. 


5/25/2025

Players:

Mark E.

Mightyeroc

Intro:

This session sets up a ship and her crew that operates a couple of centuries or so prior to the events taking place in the White Star Star rogues campaign. There will be familiar terminology as well as locations, alien & human races, star sytems, and governing bodies in use here but as they appeared in this earlier time when Quadrant 44 was new.


We are initially going to be following the Captain and crew of a Solar Alliance Frigate the S.S. Malkoha. Let's meet the crew starting with the Officers.

Left to Right - 1st Officer Dukes & Captain Roark

Captain Ethan Roark: Race - Human, Branch - Military / Subclass: Command, Rank: Ensign

First Officer Merle Dukes: Race - Human, Branch - Military / Subclass: Fire Control, Rank: Ensign


L to R: Asta, Arnn, Morr, & Bul'Rx

Navigator Asta Heimisson: Race - Human, Branch - Technical / Subclass: Navigation, Rank: Ensign

Science Officer Arnn Relos: Race - Tauran, Branch - Scientific / Subclass: Sentient Life, Rank: Ensign

Medical Officer Morr Relos: Race - Tauran, Branch - Scientific / Subclass: Medical, Rank: Ensign

Engineer Bul'Rx: Race - Dreiped, Branch - Technical / Subclass: Engineering, Rank: Ensign 

Now the final members of the Malkoha, the Enlisted crew:

L to R: Jiang, Noij, Ayers, Moloney and SE9

Chin Jiang: Race - Human, Branch - Tehnical, Rank: Spaceman Recruit

Noij Jqks: Race - Daelen, Branch - Military, Rank: Spaceman Recruit

Garth Ayers: Race - Human, Branch - Scientific, Rank: Spaceman Recruit

Neassa Moloney: Race - Human, Branch - Military, Rank: Spaceman Recruit

Warrior Robot: Strategic Enforcer Nine - SE9

Now the ship our intrepid crew use on their missions in Quadrant 44, a Solar Alliance Frigate class the S.S. Malkoha.

Crew: 10 + 1 robot
Command Rank: Ensign
Power Pile Base: 50 Energy Units 
Teleporter Capacity: 3 at a time
Beam Banks: 1 
Ion Torpedoes: 6
Shuttle Ships: 1
Sick bay Capacity: 2
Ships Locker: Lanspeeder, Laser Sword, & a Beam Rifle


Solar Alliance Frigate S.S. Malkoha

Trial Missions & Encounters:

We had two space encounters, the first was with a Gas Cloud. Initially we suffered a directional failure and went off course. However Astra the Navigational Officer was able to correct course and get the ship out of the cloud. This hazard is now marked on the star charts so other ships can avoid it.

The second space encounter was an attack by a Pirate cruiser. The Malkoha suffered a critical Fire control malfunction after the first hit by the pirate vessel. First officer Dukes was injured and rushed to medical. Bul'Rx was able to rig the system so a single laser shot could be made, which did hit and damage the attacker. In the end Captain Roark was able to evade the Pirates and limp the damaged ship back to Starbase for repairs.

We played out a pair of Planetary missions as well. The first was a Scientific investigation of an alien herbivore on the forest planet of Ozu. Science Officer Arnn aided by recruit Ayers took 3 days to trap and anaylze the new creature.

The second planetary mission was to discover the origin of a geological disturbance in another area of the planet Ozu. After a day of failed attempts the mission was scrapped and turned over to starbase for reassignment to a full geological survey team to handle.

THE END, for now. . . 

More to come, stay tuned!



Thursday, February 27, 2025

Wine Cellars: A Wizardly Contest

 Wine Cellars prelude: A Wizardly Contest!

Somewhere deep in a secret lair of mighty magic & sorcery, three powerful wielders of mystic energies are deep into a philosophical debate and many empty bottles of VERY special vintage!!

L to R: Thwarx, Vulgari, & Hazbrooga

Thwarx the True: "Forsooth good Hazbrooga, the Rod was fairly won by Vulgari." said the wiry haired wizard, as he conjured up the last bottle of Marqrest Red. 

Hazbrooga the Stellar: "The Rod was my first choice!" gasped the portly mage, "my die roll was altered by this shoddy table!"

Vulgari the Learned: "First choice indeed!" The tall sorceror tightened his grip in the glowing rod, "You diced for the ring and you know it, now release your hold."

Thwarx the True: "I tire of this game anyway, we need something more exciting. Something to rouse our senses and get the heart pumping!"

Vulgari the Learned: "Ha, mental joust if you will! We shall match our intellects agaisnt one another and create a new spell!"

Hazbrooga the Stellar: "We did that last month Vulgari. Thwarx is correct, something else..." lifting his glass ans sipping the deep red wine. "Is this the last bottle?"

Vulgari the Learned: Looking about the chamber at all the empty bottles. "Hmm, it would seem it is. I thought we had more."

Thwarx the True: "I've got it! A competition!! A test of our magic, our mentorship, and our apprentices!"

Hazbrooga the Stellar: "What are you on about, Thwarx?"

Vulgari the Learned: "Go on good fellow, my interest is peaked."

Thwarx the True: "Each of us picks an apprentice, equips he or she both magically and mundanly. And we set them off to gather us more wine. Whoever returns with the best vintage wins!"

Hazbrooga the Stellar: "Equipped mundanly with no more than a single apprentice can carry, and each of us can supply them with one special spell for the trip!"

Vulgari the Learned: " Also, we may bestow upon them two items of magical power. No more and no less. But these items are to determined randomly from our collections!"

Thwarx the True: " Yes, and we shall watch thier progress remotely by crystal ball!"

Hazbrooga the Stellar: "OOh, I like this game. When do we start?"

Thwarx the True: "We shall also give our contenders a guide, a neutral party to keep them on track. Someone from that quaint village near the castle. What say you both??"

Vulgari the Learned: "I like that, my apprentice can sometimes get sidetracked. I agree!"

Hazbrooga the Stellar: "As long as the guide is not a user of the mystic arts, I agree."

Thwarx the True: "Alright, it is settled. We shall each choose an apprentice, outfit them and set them upon thier quest!"

In a laboratory a few doors down, another wielder of mighty magiks decides to join in on the contest.


Pristinio the Unwilling: "So my fellows think to win this game eh! I Pristionio shall equip an apprentice and add a fourth member to this contest! The wines shall be mine to claim!!



Watch out for a fantastic tale of frenzied wine gathering and freaky encounters deep in the cellars coming soon!  


 

Tuesday, February 25, 2025

White Star: Star Rogues episode 9

 White Star: Episode 9 - Chance Encounters

The Shesha's Nest
game played: 2/8/2025

Players:

Josh - Dame Joohdi Dench, Alien Mystic

Selina - Master Vitis, Star Knight

Steven - Argenti Root, Bounty Hunter

support NPC's

R3-K8 - Argenti's Mech-bot

T8-TUM - Diplomatic bot and companion to Dame Joohdi.


[ Having taken on a bounty from Kellic Van, Argenti and Joohdi have tracked the wanted criminal Crystophon Marrs to the Tannoa system. The bounty hunter anticipates his quarry will be with her gang and Joohdi has agreed to help as the two have become fast friends through the adventures they have already shared. ]

Location: 

Red Shift - Kelron Sector - Tannoa system - Vector 11/24

[The Shesha's nest reverted to normal space as Argenti checks their vector. The blueish glow of the E-drive dimming and replaced by the glare from the binary suns of Tannoa.]

Argenti: I thought you said there were no temples in this system, what made you still want to come along?

Joohdi: Besides our friendship, and my willingness to aid you. I sense a pull in this direction, different from the ones that guide me to the temples. This is more like the connection I felt with the Sailors, but different... I must investigate.

Argenti: The star-girls huh? That was a wild tale, maybe I'll get to meet one this time. K-8, will you transmit our Bounty code to the local GC Feed-comm. Then we can start our search on Furnna.

T8-TUM: Furnna, not Tannoa prime?  The population densities are greater amongst the..

Argenti

Argenti:
If Crystophon is still in this system, then Furnna is where she'll be. Tannoa is thick with GC forces and the High Port would be way too dangerous for her. Furnna has a small base population and a higher percentage of transient miners and prospectors. Good place to lay low and furthest from the gravity well of the suns. So quick escape jumps can be done faster from there.

T8-TUM: I see, most logical once all factors are taken into  consideration. 


Location:  9 centars [hours] later

Red Shift - Kelron Sector - Tannoa system / Furnna - Vector 11/24

[ The Bounty Hunter sets down at the Landing zone without incident. Only two other small ships are present, a battered light transport and a scout ship. ]


Argenti: K8, you stay here and be ready to lift-off on my call. Joodi is also cleared to give commands as well. Use standard secure protocols.

R3-K8: Bleep-boop!

T8-TUM: I pick up no other life-signs within 18.288 meters. We appear to be quite alone here at the moment.

Argenti: I see a lot of ground vehicle trails heading off in multiple directions. It's going to be like finding a needle in a haystack if Marrs and her crew are here.

Joohdi: I feel the pull again, it's closer... [ the Mystic turns and faces west. ], and stronger clearly from a living entity.

Argenti: [slinging his rifle.] Well let's check it out. Maybe we'll find a clue to the location of our quarry as well. 

[ Just west of the landing zone, an escape pod rests in the cooling crystal sands. A lone fugure emerges and gazes eastward. ] 

Master Vitis: What's this! The light of Illuma shines brightly suddenly. Is this why I was pulled here? No time for idle questions. I will meet my destiny face to face.

[ the alien Star Knight sets off on foot toward a large crystal column just east of his pod.]

Master Vitis: I wonder how Yuug is handling himself now. The child shows much promise if he can just keep himself centered. He has much to learn and we have too little time I fear.

[ Farther west two pairs of eyes scan the horizon.]

#1: I'm sure it was an escape pod I saw coming down earlier. A meteor would have impacted the surface and we'd have heard it!

#2: Perhaps, if it were large enough, but a small one... Let's just be extra wary anyway eh brother. 

[ A half centar later, the trio rounds the side of a large crystal outcropping.]

T8-TUM: I am afraid I just was not built for long term difficult terrain hikes.

Argenti: It's okay Tatum, we're in no rush.

Joohdi: Argenti! [ pointing at a robed figure standing before them]

[ The trio find themselves face to face with an unexpected being.]

Master Vitis

Master Vitis: Greetings, are you locals to this area?

Argenti: [ hand near his stunner, while eyeing the short metal rod on the stranger's belt ] No, we just happen to be visiting. How about yourself?

Joohdi: It is you I sensed is it not? The light of Illuma is strong within you!

Master Vitis: I am a follower of the Way. I sense something as well, but it is carried with you. Do hold something upon your person??

Argenti: [ stepping back and talking to Tatum] Are they both the same species? I can tell there is a similarity between them.

T8-TUM

T8-TUM:
Only in as much as Dame Joohdi and the newcomer are both what you refer to as "Plantients". Or per the Galactic Encyclopedia entry - Sentient Organic Plant Species. The stranger is of the Sedom species and Dame Joohdi is of the Luminae species. Though similiar both are quite...

Argenti: Ok, I got it.

Master Vitis: It is quite rare to see a Luminae off-world. What is you're title?

Joohdi


Joohdi:
[ rooting through his pack, reveals the statue he carries to the stranger.] I am called Dame Joohdi Dench, my title is "He who Seeks".

Master Vitis: [ taking the statue, and inspecting it intently] Yes, this makes sense now. Illuma has seen fit to guide us both to meet. Then the search has begun? How many have you found?

Joodhi: If it is the Temples you speak of, I have located two so far. And I have a sense of a few more.

Master Vitis: [ handing back the statue] That is good news, and it adds a sense of urgency to my own task. Have you encountered any others like me? Is this human your ally?

Joohdi: Yes, and my friend. We work together and it has been beneficial to us both. I trust him with my life. I have also met a pair of Star Sailors, they were there for my initiation.

Master Vitis: The Sailors have returned, fortutious indeed! In that case, I am Master Vitis and I will aid you in your endeavor here. I recently landed in a pod just over that rise.  You both came to this planet for a reason I surmise did you not?

Argenti: We have. I'm tracking a wanted criminal named Chrystophon Marrs. I need to bring her in alive, but I don't see how you'll be of much help having just arrived here. I can vouch for Joohdi's skills, but what can you do to help us.

Master Vitis: Illuma's light has brought us together, how I can help exactly remains to revealed. But it will be, in time. I do happen to know there is an outpost west of here, about two centars walk I estimate.

Joohdi: Illuma guides Argenti, nothing is by chance.

Argenti: Ok, ok. Well at least we can ask around for info at that outpost. Alright Master Vitis, welcome to the team. For now.

[ The group of four head west and soon top a rise overlooking a dilapidated prospecting outpost. From the cover of a large crystal spire they decide what to do next.]

Outpost
Argenti: Looks deserted, oh nope there is someone now. [ sees a lone figure emerge from a hut and enter what looks to be a garage shed.] I suppose we should head down there and see what we can discover.

Joohdi: We should ask for water canteens as well, if we have to continue on from here.

T8-TUM: Do you think they might loan us a speeder or rover? My knee joints are getting stiff with crystal dust and I fear...

Argenti: Maybe we can oil your joints in thier garage.

Master Vitis: I sense something. . . .

[ The party are taken by surprise as a pair of beings leap down on the group from above. They had been watching them approach from their hiding place atop the crystal spire. A pair of reptillians quickly disarm Joohdi of his staff, and Argenti is incapacited with a stun-net!]

Plietuz & Izohsta
Plietuz: What have we here brother? A well armed human, two plants and a valet-bot. What an odd group.

Izohsta: That one's a Hunter for sure Plietuz, look at his weapons! [gesturing towards Argenti, struggling on the ground in the net] We should kill them now!

Joohdi: [eyeing the silver whip the second retillian used to disarm him.] We are but humble prospectors, and the human is our hired guide.

Plietuz: [tongue flicking] Hear that, Izohsta?? They are mere prospectors, marching about the dunes with no proper gear or rover! Hah!


Master Vitis: [Steps towards the one called Plietuz, and makes a subtle motion with his hand.] Dear Plietuz it is I Vitis, your companion of old.

Plietuz: [stares at the old one for a few seconds then lowers his weapon] Vitis! How long has it been? Brother watch the human, Vitis is an old friend!

Izohsta: [confused] He is? I don't remember you ever knowing a plantient!?!

[ After a few minutes, Master Vitis is able to convince the reptillians that he and Joohdi were captured by Argenti for the bounties on thier heads. The brothers agree to take the Hunter and the others to the cantina at the outpost where they can talk about what to do next. ]

 Plietuz: [dragging the net-bound Argenti] Lucky we happened upon you eh, don't like bounty hunters much!

Master Vitis: Indeed fortunate for my companion and myself. We thought we had evaded him, but he quite tenacious. Have you been on Furnna long?

Izohsta: [trailing the party, still suspicious of his brother's "new" found friend] Old friend, indeed. Since when my brother, since when??

Joohdi: [keeping an eye on the second reptillian, while giving a hand signal for patience to Argenti] That is a fine whip you have there, is it handcrafted.

Izohsta: Eh? No, it is typical of its make. I lifted it from a human I killed in a bar fight.

Cantina

[ Entering the cantina, Plietuz leaves Argenti bound on the floor a few feet inside the doorway. A dark haired woman sitting at the bar turns to look at the group, she is armed and seems quite disturbed.]

Marrs: Plietuz! What in the dark-star are you doing!

Plietuz: Marrs, this is my old friend Vitis. We caught the Hunter that was after him and...

[ before the reptillian can finish, the woman unslings her laser carbine and taps a crystal buckle on her belt that emits a high-pitched whine.]

Marrs

Marrs: You idiot, that's a Star-Knight youv'e been brain-swayed!! [ firing two bolts of energy at Vitis]

Izohsta: I knew something was off! [stepping forward, he smacks Vitis in the back with the pommel of his knife] I'll brain-sway you!!

T8-TUM: [shuffling quickly to one side of the doorway, hands raised] I have no weapons!

Joohdi: [swings his staff to knock Izhosta off the old master] Step back, please!

Master Vitis: [reeling from the blaster hits and the blow upon him from behind, draws and ignights his Star-sword, deftly slicing the net open holding Argenti] Quickly lad, I'm afraid I'm worse off than it appears!

Argenti: [rolling out of the net but staying prone he draws his blaster and fires on Plietuz, the shots just miss as the reptile dives behind a table for cover] Don't let Marrs get away!

 [ Marrs takes aim at Joohdi, whose back is to her as he is facing off with Izohsta. Plietuz fires back at Argenti striking the bounty hunter once. The Star Knight stumbles to cover trying to stay concious!]

Joohdi: [sweeping his right hand from left to right, then pointing at the floor while staring intently at Plietuz and Marrs] This ends now!

Izohsta: [watching as his brother and Marrs slump to the floor seemingly dead!] What have you done... do they live??

Argenti: [standing and pointing his blaster at the reptile.] They'll live, but you won't unless you drop your weapons! All of them!

Joohdi: [looking from Argenti to Izhosta] His aim is much better when he's standing, and he means what he says.

Izohsta: [dropping his knife and belt to the floor] Let me take my brother from here and we will not hinder your hunt.

Argenti: [moving to place himself between Vitis and the reptile] Take him, but leave his weapons here as well. If i see you again, I'll put you both down. Joohdi, secure Marrs and Tatum check on Vitis.

 [ Izohsta is allowed to take his brother and leave the cantina, while Joohdi binds  and disarms Marrs. Master Vitis is aided to a seat by Tatum and begins a healing meditation. After collecting all the weapons left by the three criminals, they hear the sound of a rover engine start and then drive off.]

Argenti: [looking out a window] The brothers and the man we saw earlier, high-tailing it out of here. I'll call K8 to come pick us up. How you doing old plant?

Master Vitis: I'll be fine in a few microns, just a little winded.

Argenti: Well that didn't go the way I anticipated. You're pretty good with that sword Vitis, think I could get one of those?

Master Vitis: Only those who are special, may wield a Star sword.

Argenti: I'm pretty special! [ spinning his blaster and holstering it in a quick motion]

Joohdi/Vitis: [simultaneously] Not "that" special.

Argenti: Ouch! 

[ The Shesha's Nest arrives and the party stow Marrs in an ISO-Cabinet till she can be delivered to GC Authorities. ] 

Location:  9 centars [hours] later

Red Shift - Kelron Sector - Tannoa High Port - Vector 11/24

GC High Port SEC

GC Sec-sergeant:
Nice work Hunter, here's the voucher for Marrs. You can convert it to a cred-stik at any exchange in the Sector. Take a look at the Most Wanted Feed, we got a half dozen scum roaming the Red Shifts. You could rack up some cash if you keep bringing them in like this.

Argenti: Thanks, think I'll take a little break before I set out again though. 

[ Argenti watches as a pair of SEC troopers wheel Marrs through a set of reinforced doors still in full stasis in the ISO-cabinet.]

Argenti: When do I get my ISO back? Those things aren't cheap you know.

GC SEC-sergeant: The voucher covers the cabinet, you'll have enough to purchase another one.

Location: 30microns later - the passenger gate for outbound ships.

Joohdi: May Illuma guide you Vitis.

Master Vitis: And may your way never be darkened, my son.

Argenti: Where are you headed to Vitis?

Master Vitis: That is for me to know, and my apprentice to figure out. Though i have a strong feeling we will all meet again.

SPEAKER: Outbound shuttle 42 now boarding at gate 3.

Master Vitis: That is my ship, be seeing you my friends.

[ The pair watch as the elder Star Knight blends into the crowd and disappears from sight.]

Argenti: We didn't meet any Star-girls, just an old plantient that swings a mean laser sword.

Joohdi: A Star Kinght, Argenti. [ the Mystic whispers, as the pair turn and head back to the docking bay.] And they are called Star-Sailors, the Star-girls were the headliners at that low rent cabaret you took me to on Argon station.

Argenti: Oh yeah, that's right! Pretty good show too, we should go there again when we get back. what do you say?

Joohdi: I say I have a lot a meditating to do, and my search for more temples to direct my attention towards.

Argenti: ok, ok Temple hunting. Say did i ever mention that place where lost my mentor? I think it might be one of these places you're seeking.

THE END

for now. . . . .