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| Crew #3 |
Session #2 - Curse of Skeleton Point ( part 1 ) - Date Run: 6/12/26
Crew#3:
Steven: Moros the Deck Sorcerer
James: Max "the tentacle" Lyndby, Rapscallion
Selina: Erin Grom, Reaper
Dan: Julian De Groot, Buccaneer
Bruce: Co "Brother" Sharow, Swashbuckler
Jules: Don Marie, Zealot for The Church
Jeff: Phillipe, Sorcerer
Campaign Effect:
[ The crew have taken note that the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]
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| Black Coral Bay |
The crew have arrived at Black Coral Bay after escaping from Deadman's Key on the zombie infested Isle of Yuma. Glad to be alive the bulk of them head to the Green Kraken to celebrate being alive!! They see a couple of merchant vessels and an outrigger canoe named "The Tyrant" are docked at the town.
While in the tavern many rumors are heard and soon the crew realize they have a chance to claim a reward of a thousand silver if they can rescue the local Governor's daughter from her captors in an old spanish castle called "Skeleton Point".
The first day is spent talking to a lone alter boy in the run down church on the isle, they learn that Father Wallace is most likely dead as he set out a few days ago to defeat "The Baron" and that the town is protected at night from roaming undead by perimeter of wards the altar boy struggles to maintain. By late afternoon the crew are able to get a meeting with the Governor himself and learn a bit more about the Baron and his missing daughter Veronique. They purchase some gear in town with the little coin they have and spend the last of it at the Treasured Chest that evening.
The second day the crew head out into the swamps in search of a local "witch", in hopes of information and perhaps even magical aid. This trip only seems to reinforce their suspicions that the being called "The Baron" is indeed a supernatural creature, perhaps even a Vampire!! They aquire a "Love" potion from the witch and hope to use it to break the hold the Baron has on the Governors daughter. At dusk on their way back to town the party is ambushed by a Necro-swine that was quickly dispatched by Erin Grom!
The third day the crew decide to investigate the abandoned lighthouse that seems to ignite its beacon semi-periodacally. Reaching the location about midday they snoop around and confirm that Veronique had at some point been here before, and that the lighthouse is indeed haunted by a mournful spirit; they believe is the former Keeper. A cellar is discovered locked with a well maitained chain and padlock! Picking the lock the crew gain entry to the cellar and soon discover a hidden chamber.
Within the chamber an Arcane circle is etched in the stone floor as well as eight black candles and a painting of the Isle itself set in the center. After much deliberation, Moros decides to try and activate the circle to see if they can determine exactly what it is doing and this goes awry!
Time advances rapidly and the crew realize it is now midnight and they hear the moans of the dead all about the lighthouse in the dark! Barricading themselves in the cellar they set to defend the stairs in case the dead assault them. Meanwhile Moros attempts to cast the ritual again and this time he becomes possessed by a Necro-demon!!! In quick succession Don Marie & Phillipe have theirs souls drained by the Demon-possesed Morose who then goes after the rest of the crew! A coordinated teamwork attack starting with Erin Grom (rolling a CRIT!) rips the evil spirit out of Moros, then "Brother" Sharow smashes a small keg of rum on the demon (with tears in his eyes, while doing so) followed by Max dousing the creature in holy water and then lit on fire by a smashed lantern, and lastly Julia De Groot blasts the beast at point blank range with his leg-gun!
The demon defeated, Moros unconscious, two crew dead, and a horde of zombies outside the weary survivors settle in for a long wait for dawn. . . .
to be continued


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