Saturday, August 31, 2013

DCC Chapter 16: The trouble with Istrobian

Well it turns out the Wizard Brain in the Jar wasn't dead. And he opened a rift in time & space right inside the house of Marcus the Decent. As some of the characters were off dealing with a midnight robbery only a select few were able to handle this situation.

Chi, Garrote, Sally and Tyrrian found themselves in transmogrified landscape of twisting corridors that went niether up nor down, or left nor right!!! They were joined in short order by two stalwart employees of Marcus. The first a large Gish bodyguard named Raj and a dwarven smith called Sparks McWeathervane.

The twisted halls of the house before them the disoriented party make for what they believe is the front door. Chi opens the portal only to find herself face to face with an alien landscape and a dark rider upon a
Come back, come back...
nightmare steed that rears and begins to advance upon the small elf! "Come Back! Come Back!" hisses the rider, "To Mordor I will take you!"

Chi slams the the door and turns to her companions, "We aren't gettin' out that way fellas!"


Turning to survey the bizzare paths before them the party is surprised to see a metal and glass container that they recognize as the "dead" wizard Istrobian fly out of a doorway on the left wall. "At last! At last the time is right, all the dimensions shall be mine to rule!" screeches the brain in a jar as it circles about the hall. Just then a strange portal opens up in the air and Istrobian, laughing manically drops into it and seemingly disappears!

"Istrobian has broken free and may have harmed Alexander! Follow me to his chamber. We must be sure our Wizard is alive." Leading the way Sally navigates the wild stairs and sideways doorways. As the party enters what they believe to be the chamber of Alexander they are surrounded by a blinding white light!

WHOOOOOOOOSSSSHHHHH!!!!!!!!!!!!!!!!!

In quick succession our Heroes are swept across time and space, stopping for short intervals and dealing with strange creatures, allies, and enemies! And with each jump our heroes age a random number of years.

The first stop is an ancient city where the party is met by a duo-demon. The two headed being tries to trick the group/or does it! They come face to face with a giant demon from a bottomless well before being whisked away to.....

A giant arena, surrounded on all sides by a cheering crowd of humanoids of many types. They find an ally in a wise warrior-monk that bids them to be calm and they could escape the Arena of the Death! Drawing a magical blade the monk turned to face a beast unlike any other.....
The Star Dragon!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The Massive beast attacked killing the friendly monk in one stomp
of its clawed foot. Sally attempts to banish the beast only to have her magic actually banish herself and friends!

Next they find themselves on a vast plain before a volcano erupting a fountain of blood! A beautiful blonde princess astride the meanest looking unicorn you've ever seen appraises the group. "None of you are worthy of the title Battle Wizard!" waving her hand she summons a portal and sends our heroes whisking away again!

In the blink of an eye the group finds itself standing along a rampart, with a rag tag army of warriors, below facing them is a vast army of swerting. Battle horns sound and the vile army charges the battlement.
Just as battle is engaged our heroes hear a voice call out in their heads, "You do not belong here."

There is a flash and they find themselves in a richly appointed salon, a distinguished Wizard gives them a meal before sending them on through the vortex of dimensions!

Landing in a thick jungle, the party soon finds themselves aiding a mighty amazon Queen in battle against a tribe of skull-men intent on sacrificing the princess to a dark god!

At the height of the battle vs. the skull-men, the shaman opens a gateway that allows our heroes to use it for their own purposes! Bidding farewell to the Amazon Queen the group travels on......

At last they track down Istrobian in a strange blasted landscape. He has hidden in a metallic and stone fortress to work his dimensional magics!

A titanic battle raged within the citadel of the Dimensional merging mad-wizard, waves of alternate reality
versions of the party had already attempted to stop Istrobian and had failed. Now our group, the last hope for the multi-verse attacked! Battling the mutant minions of the evil mastermind our heroes were able to stop his plan and everything returned to normal........

Or did they......

In the end the y made it back, some forty years older physically. Also Sparks was fatally wounded in the final battle and died in Sally's arms. Emerging from the house as a fire raged inside the sun rose on a new day, with new adventures in store......


**This Adventure is a Cross-Over with Gamma World 4E, and events in Epic Spell Wars of the Battle Wizards!

4 comments:

  1. Throughout history, certain heroic men went above and beyond to separate themselves from the boys. These are those men.


    John Malcolm Thorpe Fleming Churchill


    This man earned the nickname “Mad Jack” for fighting in World War II using a sword and bow. Despite his disdain for modern day weaponry, Churchill became a war hero for the British Army. Mad Jack was involved in many major battles. He started in May of 1940 as second in command in an infantry company, where he made a name for himself by marching into

    battle with gun-toting enemies carrying only his bow and arrows and an old reliable basket-hilted claymore sword. During the 1940 Battle of Dunkirk, Churchill picked off a German soldier with a perfectly shot arrow.


    In 1941, Mad Jack signed up for Operation Archery, an attack on the Germans on Maaloy Island. Upon landing on shore, Churchill led the troops, sword in hand. In 1943, as part of the invasion of Salerno, Mad Jack was at it again, this time capturing 42 German prisoners, all with just his sword as a weapon.


    In 1944, things got a little dicey for Churchill. He was captured by Germans in Yugoslavia and thrown into a concentration camp. He was considered a prominent prisoner due to his rank but still managed to escape through an old drain. Unfortunately, he was re-captured and moved to an Austrian prison not long after. In April of 1945, when that prison’s power went out, Mad Jack escaped to freedom.


    When the war was over, a bored Churchill trained as a parachutist. He eventually landed as second-in-command of the 1st Battalion and was sent to Palestine. Churchill finally retired from the army in 1959 and passed away in the south east of England in 1998. He definatly would be a great character for DCC bad ass with a claymore and a bow.

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  2. My armor is in serious need of adjustment, but the graying streaks in my hair provide a more distinguished look. No longer am I Tyrrian the Blacksmith's Son, or Tyrrian the young knight. I am now Tyrrian, The Scarlet Tiger, Cavalier of Justice!!!

    "I am a traveler of both time and space, to be where I have been
    To sit with elders of the gentle race, this world has seldom seen
    They talk of days for which they sit and wait and all will be revealed"

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  3. The good news is, the wizard in the jar is dead NOW!

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