Sunday, August 19, 2018

The FRONT session 2A: Air Combat!!

In the sky over northern France Major Appleby & Lt. Cadbury spot a group of enemy planes on what is probably a bombing run.  The BF110C was loaded with 4 bombs and being escorted by the pair of BF109E's.
round 1
In round 1 the Allies won Initiative, and they made Maneuver rolls to swoop down to Altitude 3 and hit the 110 from the right hand side! The Major dropped a Die step on his Fuel this round.
They fired and did a little damage to the 110, its armor absorbing the bulk.
The 109's attempted to get behind the Spitfires and the LT. failed his DX check so they pulled it off, they fired but his armor check negated the dmg.

Round 2

Round 2 - init order: Major, enemy, Lt.
The Major went first and maneuvered himself between the the LT and the 109's.
The 109's were next and fired with two hits. Rolling with advantage because of 'wingman" the Major was able to come through with only a couple points of damage.
The 110 opened up with the rear gun to no effect.
The Lt. continued to pepper the 110 whittling down its HP.

Round 3 init order: Allies, Axis
The Major makes a maneuver roll to get sight on the 110, then both allied pilots open up combined damage is enough to severely damage the 110.
The 109's continued to attack the Lt. as their main target. A tiny bit of damage is taken.

Round 4 init order: Major, Axis, Lt.
The Major maneuvers into "wingman" position again to take the Heat off the LT.
The 109's fire on the Major, but no damage is sustained. The 110 does light damage to the LT. with the rear gun.
The Lt. continues to fire on the 110 hurting it more!

Round 5
Round 5 init order: Lt, Axis, Major
The Lt. finishes off the wounded 110 with a burst attack and rolls double sixes on his dice!
The 109's break and run
The major forms up with the Lt. and they give chase.

At this point I asked if they wanted to continue, and after taking stock of their current Ammo/ Fuel die situation ( both pilots were at D10's for both items) they agreed to give pursuit!

I started the Round counter off at 1 again and said that by end of round 6 any surviving 109 would make it back to Axis controlled airspace where they could not follow.

THE CHASE
In round 1 they played catch up to the 109's trying to outrun them!

Round 2 saw the Lt. score a double 6 on the damage dice to destroy the wounded 109!
while the remaining 109 tried to shoot down the LT. to no avail.

Round 3 saw some maneuvers and lots of shots, with damage absorbed on both sides.

Round 4 - I rolled a D6, on a 56 an enemy reinforcement would arrive at Distance 6. It did!
Fuel & ammo were getting low at this point, and they agreed to one more round of attacks and no matter the outcome they would peel off for base afterward.

The allies were able to down the last original enemy 109, and peel away back to base!

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