Sunday, June 4, 2017

Galacta 25: Misc Forces!!

Here are more groups of various forces for the Galacta 25 rules. Or use these for whatever figures you have, this time around I add in some Star Frontiers minis!!


Misc. Alien troops (from L to R)

Greater Sauriod 
Move - 8"   Save - 8+
Close fighting - 6+ to hit
Lazer Pistol: 8" range / 8+ hit
The Sauroids come from heavy gravity worlds and are known for their hatred towards the Octopoids. If Octopoids are present in a battle the Sauroids will seek to fight them first. Greater Sauroids disdain armor of any type and will never wear it. There are rare instances of Greater Sauroid Psi-Knights wielding Energy swords.
Energy Sword: 3+ hit / 7+ to parry any melee, Lazer, or Blast hits.

Nautiloid Psi-Knight
Move - 8"   Save - 7+
Close fighting Energy Sword - 3+ hit / 7+ to parry any melee, Lazer, or Blast hits.
Nautilods are very rare, and Psi-Knights even rarer. Galactan Empire forces & Octopoids will always seek to destroy a Nautiloid if one is present in the Battle.

Lesser Sauroid
Move - 8"  Save - 8+
Close fighting - 6+
Lazer Pistol: 8" range / 8+ hit
Optional: Body Armor - Move - 6" / Save - 7+
Lesser Sauroids have no problem wearing armor when deemed fit. They also wield Lazer Rifles and like using grenades. Like their Greater cousins they will attack Octopoids before any other target.


Octopoid Collective (from L to R)

Section Leader
Move* - 6"   Save - 7+
Close fighting - 5+ hit
Lazer Rifle: 16" range / 7+ hit
Optional: replace Lazer rifle with Spitter Rifle: 12" range / 6+ hit cannot be parried by Energy Swords.

Grenadier Trooper
Move* - 5"  Save - 8+
Close fighting - 6+ hit
Blast Cannon: 24" range / 7+ hit
Grenades: 4" range / 5+ hit, carry 3 per Trooper.

Cannonier
Move* - 5"  Save - 8+
Close fighting - 6+ hit
Repeater Lazer cannon: 20" range / 2 shots, 8+ hit
Option: Repeater Lazer Cannon can be swapped out for a Blast Cannon.

2nd Grenadier Trooper
Move* - 5"  Save - 8+
Close fighting - 6+ hit
Blast Cannon: 24" range / 7+ hit
Grenades: 4" range / 5+ hit, carry 3 per Trooper.

Octopoid squads are a minimum of 3 (Section Leader & 2 Troopers), or maximum of 5 (Section Leader, 1 Cannonier, and 3 Grenadier Troopers). Octopoids are unhindered by rough terrain and never have their movement values decreased by such. They work with the Galactan Empire and are rewarded by being given prisoners to enslave back in their Collective.


Assorted Alien Rebel Forces (from L to R)

Yazarian Warriors
 Move - 8"/gliding*  Save - 8+
*Gliding: If a Yazarian begins his movement from a Higher elevation of at least 4" or more, the model my glide down to ground level within a range of 12" or less.
 Close fighting - 6+ hit
Lazer Pistols: 8" / 7+ hit / Lazer Rifles: 16" / 7+
Optional: May be equipped with  up to 4 Grenades: 4" range / 5+ hit

Dralasite Warriors
 Move - 8"  Save - 8+ / morph*
*Morph: A Dralasite may choose to "Morph" once per Battle which allows them to re-roll a failed Save.
Close fighting - 6+ hit
Lazer Pistols: 8" / 7+ hit / Lazer Rifles: 16" / 7+
Optional: May be equipped with  up to 4 Grenades: 4" range / 5+ hit

Vrusk Warriors
Move - 9"*  Save - 8+
Close fighting - 6+ hit
Lazer Pistols: 8" / 7+ hit / Lazer Rifles: 16" / 7+
Optional: May be equipped with  up to 4 Grenades: 4" range / 5+ hit
 *Vrusk do not suffer movement penalties for rough terrain.

These Aliens can be found in operating within existing Rebel Squads, or may even form their own race specific or mixed squads of no less than 5 models.

The "Bots"

Misc. Robot forces (from L to R)

Standard Warbot
Move - 6"(1/2 speed outdoors)  Save - 7+
Close fighting - 12+
Blast Cannon: 24" range / 7+ hit
Options: Cannon can be swapped out for different weapons.

Jammer Bot
Move - 5"*  Save - 7+
Close fighting - 12+
Jammer Array: 10" ** / 1+ hit
** Jammer array will render any enemy robot within range to lose a turn as its systems are scrambled.
*Jammer Bots do not suffer movement penalties as they hover above obstacles and rough terrain.

Standard Robot
Move - 5"  Save - 7+
Close fighting - 10+
Lazer pistol: 8" range / 8+ hit
Optional: May be equipped with  up to 4 Grenades: 4" range / 6+ hit
 These Robots are used as general purpose security in many installations and as disposable infantry when biological troops are scarce.

Security Bot
Move - 6"(1/2 speed outdoors)  Save - 7+
Close fighting - 12+
Lazer Pistol: 8" range / 8+ hit
Options: Lazer Pistol can be swapped out for Flame Pistol.

Robots come in many shapes & sizes from all across the galaxy. This is just a small sample of what could be encountered.

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