The first foray to Tegel Manor!!!!!
After the defeat of the People of the Pit, our heroes have found themselves in a bit of a pickle. Tyrrian and Tarek have decided to retire from the life of "adventure" and have become permanent guardians of the groups new adopted hometown. Lars and the others brought the survivors from Eros and moved them into the houses and businesses left open by the departure of cultists that had hidden there prior.
Lars has set himself up as the substitute mayor of Tegel until a new election can be held. Father Beavis has been granted rights to preach from the pulpit at the White Horse Tavern. Moep was last seen taking stock of the Taverns larder, and Garrotte Denslinger has been lurking in the alleyways. Alexander and Alan met the rest of the group and related their tale of the Mummy. Captain Hook now awaits further instruction and cares for the Magic boat.
Lars decided it was time to scout out the Manor itself and organized a party consisting of himself, Sally, Alexander, Chi the elf-child, Emily, Alan, Sven, Bull-zi and Alex the cabin-boy now Cleric. Procuring a wagon and a bit of gear they group set out for the Manor proper.
The party opted to circle the Manor and get a handle on what this place entailed. The Manor is much larger than any edifice the group has encountered so far. It is literally a small city unto itself. Generations of construction built upon former construction show this place will be a labyrinth of halls, rooms, lairs and possible treasure vaults!
The sounds of life are heard emanating from the great tower that makes up the western corner of the manor. Mid way along the west wall Bull-zi climbs up and peers into a window. Within he sees what seems to be a large playroom for children that has not seen use for many years. Rounding the backside of the Manor the group finds an outbuilding that turns out to be an outhouse. An overgrown garden path leads the party to a rear entrance of the Manor. Lars picks the lock and the group enters warily.
Within the Manor a dark hall beckons the adventures to plumb its secrets. Chi, Sven and Bull-zi encounter phantom sounds that frighten Sven and Bull-zi! Meanwhile Lars, Sally and Emily encounter a phantasmic force of chill and darkness! Spooked but still foolhardy the party proceeds down the hall to invetigate a line of doors seen by Chi. The first room reveals a grisly scene! A body hung from a chandelier with rats gnawing upon it. Alexander drives the vermin away and the room is searched. A jeweled dagger and a giant rat hole are discovered. With some encouragement Lars convinces Chi, that only she could shimmy down the giant rat hole to discover any treasures that may have been carried away. Chi laments the fact that Moep is not among the party to do this, but she finally gives in and dives headfirst into darkness! The rat warrens are quickly discovered to very vast and Chi returns to the party.
The second chamber is discovered to have the doorways encrusted with gold spore fungus dust. Both Sally and Chi agree this must be being used to entrap something within the room beyond.... but what? The hint of evil emanates from the room as well.......
The third chamber radiates cold, and the doorway is encrusted with frost. The room itself is adorned with large white furs on the floor and scenes of a woman and elves frolicking in winter landscapes upon the walls. A large bed holds a woman lying in repose seemingly dead or perhaps be-spelled. A few of the group are overcome with the urge to approach and kiss the woman on the bed, but more stalwart members of the party pull them back and restore sense to them. An adjoining chamber is opened and a ice covered personal armoury is discovered! Two suits of ornate armor, one for a man the other a woman draw the majority of the party in to investigate. A dreadful trap is sprung as the male and female spirits howl in evil glee slamming the door shut and begin to freeze the party to death with magical ice! Sally's resist cold spell holds and the group is able to extricate themselves from the chamber with skill and brute strength.
Lars decides the group should take what they have found back to town, and talk about what they have discovered.
Just one of the items from the Frozen Armory!
If you missed out this time, you could still play the next time.
Tyrrian and Tarek may in fact come out of retirement - Tegal Manor is Tarek's afterall. Besides, town guard is too boring...
ReplyDeleteI am going to try to make it to the next session.
We shall see...
ReplyDeleteWe have tales and spoils to share for all.
ReplyDeleteTyrrian has deemed there to be too much boredom to continue to simply watch over Tegal - there is much more evil outside of town that must be eliminated.
ReplyDeleteTarek, the deed holder to Tegal Manor, and self proclaimed "voice of reason" for the "brave" (foolhearty) boy must stay with Tyrrian to keep him out of too much trouble. Plus, Tyrrian has a portion of the map to Tegal Manor!
Therefore, Tyrrian & Tarek have shrugged off retirement and are once again joing the intrepid adventurers from Eros - queue Aerosmith's "Back In The Saddle" (alternatively, Moby, "Southside" could be used).