Sunday, May 5, 2024

Death in Space: Solo Orbits with a friend.

 What happens when you play the Death in Space: Solo rules by Astrolich with a friend?

Players: MightyEroc & Mark E.

art: Chris Foss

GAME ONE: We started with Mark creating a character. Lt. Commander Derf of the exploration craft EXO-10.

Mark made all the dice rolls and I would read the results and we both sort of co-GM'ed the scenarior together.

Lt. Commander Derf started on the bridge with the Void Power to summon a creature to fight with him, and a stun gun. The on board A.I., Major Tom told the officer things were looking bad as thier ship was drifting aimlessly somewhere in the depths of space!!

Paper, pencils, dice, and a handful of paper minis from Okumarts. We begin our journey into madness!

Derf explored quite a bit of the EXO-10, facing Hazards and battling Space Maggots, Ziggy's, an Eclipse Ooze, and finally a fatal encounter with a dreaded Roche Spider!!

Along the way he had been aided in battle by his void summoned creature/pet the space-ray. The Stim-boosters he gained from supply caches came in handy too!

Derf was only able to access 1 level of Credentials but it did gain him the FLAMETHROWER

In the end Derf was overwhelmed by the horrid Roche Spider and the fate of the EXO-10 is lost in the blackness of space.


Lt. Cmdr. Derf, Space-ray, Eclipse ooze, Space maggot.
Roche Spider and Ziggy.
All figures by OKUMARTS.

GAME 02: Mightyeroc creates a character and Mark would read the results as we both co-GM'ed.

Maintenance Technician Jensen of the EXO-11, that had been sent to discover the fate of the prior Exploration ship, finds himself on the bridge being informed by the A.I. Major Tom, that things are looking bleak!  

Jensen and his conflict with Maint. Bots!
Jensen is lucky and finds a supply cache early on. He bolsters his Ballistic sidearm and Octocamo suit with a pair of Magnetic boots, Stim boosters, and a Large wrench. The wrench turns out to be a godsend as I tend to keep rolling encounters with crazed maintence robots out for blood!! 

The boots come in handy as well as I seem to roll a bunch of Hazards like Antigravity and Power outage.

An early encounter with the dreaded ASTRAL LICH forces the single use of our Octocamo to escape deeper into the horrific confines of the doomed ship.


Soon Jensen is able to upgrade to Access 1 and gets a Spacesuit! A true lifesaver when the Hazard: Hull Breach is rolled!! Not to mention it saves our bacon again when we get the Hazard: Reactor Leak!!!

Meet the ASTRAL LICH!
Jensen roams far and wide throught the rooms and corridors of the EXO-11. All told Jensen had to dispatch seven Maint. Robots, a couple of Ziggy's, a handful of Space Maggots, and a Gene-Spliced Bioweapon that dang near killed our poor tech.

Eventually Major Tom went rogue and locked us out of using any further discovered supply caches. This meant a lot of backtracking and judicious use of supplies.

After dispatching a couple of Void Decayed crew and an epic battle with another Astral Lich that almost killed Jensen, he was able to gain 3 levels of Access.

At last we had to stop, and Jensen retired to the Bridge of the EXO-11, where his O2 ran out and he perished. Leaving the fate of the ship in the hands of some other crewmate to be played out in another game of: SOLO ORBITS, the solo game for DEATH IN SPACE.

Map of the EXO-11

If you liked what you read about here, see the links below for the game itself as well as the minis we used.

Link for the game: Solo Orbits:
https://www.exaltedfuneral.com/products/solo-orbits-pdf?_pos=1&_psq=solo+orbita&_ss=e&_v=1.0

Link for the OKUMARTS Minis:
https://www.drivethrurpg.com/en/product/287496/extrastellar-set-seven-bug-hunt-crew

Until next time . . . . 

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