Monday, May 25, 2026

Pirate Borg Crew #1 - Tower of the Black Pearl

 

Crew #1

Session 6: Tower of the Black Pearl - run 5/23/26

The crew # 1:

Zacharay - Francisco Morgan, Angler

Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe & Philippes)

Adrian - Klaas "Papa" Lutton, Swasbuckler sword master

Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

Selina - Tobias "ole tobi" Barrow - the Mess

Deborah - Scallion, the ship's Cat

Chris - Bartholomew Santiago, the Tattooed

Campaign Effect:
The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

Port Royal has been devastated by an earthquake from a volcanic eruption.]

News spreads quickly through Nassau after the "Cry of the Murderer" docks. Her captain Hendrick "Gunpowder" Martin relays the tale to all who will listen at the Red herring Tavern. 

Knowing the "Blood Moon" happens tonight at midnight the crew set about getting their ships and crews ready for a quick departure. Santiago takes a pair of crewman over to Hog Isle to catch pigs for the galley on both ships.
Santiago goes hunting


Just after noon it is discovered that the "pig" hunters have not yet returned. Captain Desiree, Scallion, "ole tobi", and "Bits" O'Donnel go to check up the wayward fellows. Co-captain "Papa" stays behind to get everything ready for tonight with the aid of Louis "Red Shark" Jansen, while Francisco goes to catch a batch of freshwater fish with Doya at lake Killarney.


Santiago is rescued from a Necro-swine by the Captain and the others. He relates how a crazed Ash-dealer passing himself off as a tottering old Doctor tried to feed him to his "zom-pig!"


Just after midnight the crew guided by "Red Shark" arrive at the Tower as it peeks out above the surface of the calm waters. Another longboat is spied already moored to the tower and the crew sneak up on a trio of drunken Wretched sailors. The cultists are dispatched with ease and it is presumed that "Bloody Vane" has a head start on them for the Black Pearl. "Red Shark" stays with their longboat as his infirmity would only slow them down, and he asks only that they don't let "Vane" get the Pearl!

Braving many dangers, traps, and an ambush by some wretched cultists the crew soon find themselves face to face with "Bloody Vane". 

didn't stand a chance

The Wretched Captain doesn't get a chance to utter a word before the crew lay in with a surprise attack upon him and his remaining crew! Even the brutish Sharkman are laid low before they do barely a scratch or two upon our crew!

"Bloody Vane" reels under the relentless assault and dive into the black undersea grotto waters to escape the players. Thinking he's got away the crew relax only to be attacked by a giant crab that bursts from below the surface.

The crab thrashes Francisco and "ole tobi" then moves on to thrash "Bits" and "Papa"! At first it seems "Bits" is dead but his Charon's Obol brings him back from the brink of death! Things are looking grim when finally in a combined effort Santiago, "Papa", and Scallion are able to inflict enough damage to kill the crustacean!!! Upon death the creature magically transforms into the shredded form of "Bloody Vane".

Escaping a flooding room trap and after great effort crossing a brittle rope bridge the party finally enter the chamber of the Black pearl! A room filled with a pool of a thousand three foot long poisonous obsidian sea snakes between them and the Pearl. "ole tobi" suggests they use his bucket along with Francisco's fishing rod and have the boy cast the bucket over to the pearl and bring it to them.

Breathes are held, a die is rolled, they need an 18 for this to work and no one has any Devil's luck left at this point. 

The die comes up a "19"!!!  

As they get the Pearl the chamber shakes and cracks, seawater sprays into the room! The party runs back the way they came only to reach the rope bridge! Santiago says "we gotta swim out've here any way!" and jumps into the water churning waters below. Good rolls on their side the party are able to get back to the winding stairs and ascend the tower heading back to the surface as the floodwaters chase them and the realization that the tide is rising in the outside world! "Bits" almost loses his life again when he falls from the stairs as the crew escape the tower.

Returning to Nassau a few hours after dawn the crew head straight into town and carouse to celebrate their successful endeavor.

And the rumor spreads through Nassau....


The infamous Black Pearl of Atlantis has been found.


Stay tuned for more adventures coming soon. 


Sunday, May 24, 2026

Buried in the Bahamas again! - Pirate Borg - Crew #3

 

Crew #3
Session #1 Buried in the Bahamas "Again" - run 5/22/26

Crew#3:
Steven: Moros the Deck Sorcerer
James: Max "the tentacle" Lyndby, Rapscallion
Selina: Erin Grom, Reaper
Deborah: Ramon "Bunny Wigglesworth" de la Vega, Swashbuckler
Sara: Doctor Daas "mutilator" Foston
Dan: Julian De Groot, Buccaneer

Campaign Effect:
[ The crew have taken note that while searching the Bahamas, the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

The Pirate ship Tarantula under Captain "Bloodwhip" has been prowling the Bahamas searching for a landmark on a map the captain has been keeping from view of the crew.

Caught in a terrible gale the crew battles to get some rest as the ship rocks back and forth in the howling winds. A cry of alarm from the cabin boy rouses the crew to action for the ship is being boarded! As they rush onto the deck they see in a flash of lightning that a Bone ship has come alongside the Tarantula and the terrifying skeletal crew are cutting down their crewmates in bloody swathes of violence.

The crew defend Captain Bloodwhip from the skeletons, as Julian De Groot & Moros dispatch the Hulking "Brute" skeleton that had been dispatching a majority of their crewmates. In a flash of lightning they all see the rocks too late as the Tarantula is smashed to bits in the powerful waves.

The crew awaken on an unkown shoreline about mid-morning the following day. Finding only shattered debris and a few severed body parts from their ship and crewmates. Doctor Daas spies the tip os a stone column sticking out of the jungle canopy just a few miles inland. After collecting a few scant supplies they group decides to head to the stone column in the hope it may be a clue to the treasure Bloodwhip had been searching for.

The column turn out to be part of an ancient Mesoan ruin and Moros is able to determine that it can be activated and will teleport them to a different location! Then the jungle comes to life and attacks them! Vines moving like tentacles grab and whip them! After a brief battle and a near disatrous Arcane Ritual casting the crew are deposited on a moonlit beach about half a mile from a silent and dark shoreside village. 

Deciding to wait till sunrise to enter the village the crew make a cold camp in the jungle just off the beach. An hour into the first watch "Bunny Wigglesworth" and Julian De Groot are surprised by zombies and De Groot quickly finds himself "broken". The screams of the Buccaneer having roused the rest of the sleeping crew the trio of undead are dispatched by the knife throws of Doctor Foston, the slicing tails of Erin Grom's cat o' nine tails and the sword play of "Bunny"! Max realizes there are more zombies prowling the jungle and leads the crew to an outbuilding at the edge of the village, only to see a group of zombies eating someone or something inside the fisherman's hovel. The continue on in silence and soon find a solid looking shed with an open door. Once inside the crew barricade the entrance and light a torch. 

They minister to De groots wounds seeing he was only badly clawed but bears no bitemarks and take stock of their dire situation. They see they are in a storage shed filled with food supplies and also note the windows are already covered in boards nailed up from the inside. They presume the village has been attacked/overrun with the dead so they eat, drink and fill thier own containers with rations for later.

Come dawn the crew realize they are in Deadman's Key on the Isle of Yuma. From their hideaway they can see a lone sloop tied to the docks some hundred yards away or so. All is quiet and there is no sign of the Dead to be seen, so the crew leave the shed and make towards the docks. Another solid building is discovered and Max tries the door and finds it barred from within. He calls out to anyone inside to come and escape to the boat with them. "Bunny" peers inside between the boards over the windows and sees a lone figure swaying back and forth inside. Max shoots the figure inside through the window and the report of his pistol rouses a hoard of zombies from all over the village!

The crew run down the dock and jump abaord the Sloop, only to dicover it is in shambles and will take some time get seaworthy... perhaps more time than they have as the undead are already shambling towards the dock and beach. Julian de Groot begins prepping one of the cannons on deck and Moros finds a crate a grapeshot. The rest of the crew set about fixing the rigging and restting the sail as the dead come closer and closer. Max calls out that they need more time and that just cutting the mooring won't save them from this many zombies.

"BOOM!" De Groot fires the cannon and wipes out about two dozen undead on the dock. With the wave of undead pushed back the crew are able to set sail away from the now aptly named Deadman's Cove.

"We should probably make sure there aren't any zombies below deck." says Erin pointing at the smears of blood on the doorway to the lower deck.

Searching their new boat, the crew discovered the following:
1) A collection of 14 taxidermied 3-headed monkeys in different poses and costumes!?!?!
2) A shrine to a Cthulhu with a glowing idol ( which they promptly loaded in a cannon and shot it out to sea!).
3) A set of 4 Bounty Posters for various criminals, one of which was for "Bunny" wanted for Desertion of the Royal Navy!
4) A french female prisoner locked in a cage. Her name is Louise.
5) A cargo of foodstuff bound for Havana.

Louise through Julian as an interpreter, reveals this boat was in use by a crew she had hired to deliver the food to Cuba but they were waylaid by Pirate Cultists who killed her crew and were going to sacrifice her but the zombies attacked. She works for the French Crown and tells them the food has been poisoned and if they help her make the delivery and get her back safely to any French port she can reward them. Moros is all for this job as he was once imprisoned by the Inquisition and tortured for being a Sorcerer and would very much like to hurt the Spanish.

The crew agree to help Louise but first they are going to stop in Black Coral bay and get supplies before heading to Havana.

Stay tuned for what happens to Crew#3.

Thursday, May 14, 2026

Buried in the Bahamas - Pirate Borg - Crew #2

 

Crew # 2

Session 1Buried in the Bahamas - run 4/25/26

The crew # 2:
Chris - Hockney Cheeks - Swashbuckler
Mark - Brom, the Sorceror - killed by Black Skeleton giant / Tim, the Sorceror - killed by the 7 headed beast

Campaign Effect:
The crew have taken note that while searching the Bahamas, the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

The Pirate ship Tarantula under Captain "Bloodwhip" has been prowling the Bahamas searching for a landmark on a map the captain has been keeping from view of the crew.

Caught in a terrible gale the crew battles to keep the Tarantula from smashing into rocky shoals. A flash of lightning reveals a Bone ship bearing down upon them. Soon the terrifying skeletal crew board and begin cutting down the crew in bloody swathes of violence. 

A handful of the crew survive the attack and awaken the following morning marooned on a small island somewhere in the Bahamas. 

Hockney, Tim and a half dozen npc crew find themselves marooned on a small islet and set to finding food and shelter. After losing an crewman in a night encounter with some shoal spiders they decide getting out of here as quick as possible is in their best interest.

A raft is contructed from debris and they head for what they have determined is Rum cay nearby.
Sharks and zombies are battled and eventually they arrive on Rum cay. 

Food and supplies are gathered and soon the crew discover the location Capt. Bloodwhip south may be on the northern side of Rum cay. They set out and locate the landmark shown on the treasure map.
Descending into the sea caves the party encounter an ancient native spirit, a stone door with a riddle that has to be solved to open it, (which after much consternation, they do). Searching the ruins they find many strange things as well as a deadly encounter with an ancient stone guardian!!

Hockney and a handful of npc crew return to Port Nelson and are able to purchase a sloop with the treasure they gained from the secret tomb.

Stay tuned for more from Hockney and crew.