Friday, August 21, 2026

Pirate borg Crew#3 - Terror in Tortuga

Crew #2

 Session #3 Terror in Tortuga                Date run: 7/11/2026

The Crew #2:

Chris - Hockney Cheeks, Rapscallion

Mark - Dr. Wilhelm Bludfein / Bones

Anthony - "Peg Leg" Pedro

In game date: 6/17 thru 6/19 1692

Campaign Effects:

The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

Port Royal has been devastated by an earthquake from a volcanic eruption.]

Hockney and his crew arrive in Tortuga to find that a battle between the mortal inhabitants and the undead Ghoul Lord Francois "the Flail" L'Olonnais and his minions has broken out across the pirate port.

Taking stock of the situation the Crew decide to join forces with a privateer by the name of "Admiral" Gregor. The old scotsman leads a stron band of hearty ex-buccaneers and marines. Together they plan an attack on the old fort where the "the Flail" has taken up residence.

The dawn of the 18th sees the group move on the fortress in the hopes that attacking by day will put the undead at a disadvantage.

Zombies and skeletons are fought and the battle starts to favor the undead, when in a last ditch effort Hockney leads a desperate charge against "the Flail" himself! Many good men are lost and a Doctor or two as well, but in the end the mortals are victorious.

Hockney and crew debate thier next move.....

Pirate Borg Crew #1 - Curse of the Black Pearl

Crew #1

 Session #7: Curse of the Black Pearl     date run: 6/20/26


The crew # 1:

Zacharay - Francisco Morgan, Angler

Blakeley - Desiree "Schitzo" Junour, Rapscallion (possesseed by Raphe)

Adrian - Klaas "Papa" Lutton, Swasbuckler sword master

Mark - Phineas "Bits" O'Donnel, Swashbuckler black powder poet

Chris - Bartholomew Santiago, the Tattooed

In game date: 6/29 thru 6/30 1692

Campaign Effects:
[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]

[ Port Royal has been devastated by an earthquake from a volcanic eruption.]


Having gained possesion of the fabled Black Pearl of Atlantis, the crew set sail from Nassau and decide to go treasure hunting along the Yucatan coast. They plot a course that should bring them to thier destination in about 3 days if the weather favors them.

DAY 1: The crews of both the Golden Medusa and the Crack'd Cobbler present articles to the Captains and after a short deliberation everyone signs them.

Just after midday, Santiago spots some debris floating along thier course and the crew decide to check it out. Soon a coffin is brought up on the deck of the Golden Medusa. Prying open the waterlogged casket the crew are shocked when a beachball sized clump of writhing and grasping hands emerges and begins rolling around on deck! With a quick kick Francisco sends the ball of hands careening through the air where it lands on the deck of the Crack'd Cobbler. Bits O'Donnel and some crewmen are able to trap the thing in a barrel, and "Papa" Lutton thinks about how they might be able to use this creature to thier advantage in boarding actions.

{ From Desiree "Schitzo" Junour's cabin the Pearl whispers, it's call is felt for leagues...}

The crew decide not to stop over in Havana, as they don't want to draw any undue attention upon themselves.

Day 2: The morning brings a heavy wind and both ships make good speed. About midday a dark cloud rolls in and a gigantic whirlpool opens directly ahead of the ships. The sight of the monster that emerges from it almost drives the crewmen to break, but our Captains are able to steady their morale!
They see they are face to face with the KRAKEN!!!!

The Golden Medusa banks port while th Crack'd Cobbler banks starboard and they engage the Kraken with broadside barrages! Both crews are kept in check and morale is steady as the Kraken makes a beeline towards the Medusa. 

Eventually the ships are being slowly dragged back into the swirling whirlpool, cannons are being fired, pages from the Necronomicon are read aloud! Madness ensues! Desiree releases the powers of the Black Pearl and the KRAKEN devours everyone as they descend into the depths of the sea.

the crew awaken, drowning and chained to floating rocks! they must now attempt to . . .

Escape the Locker!

Sunday, June 14, 2026

Pirate Borg Crew #3 - Curse of Skeleton Point

 

Crew #3

Session #2 - Curse of Skeleton Point ( part 1 ) - Date Run: 6/12/26

Crew#3:

Steven: Moros the Deck Sorcerer
James: Max "the tentacle" Lyndby, Rapscallion
Selina: Erin Grom, Reaper
Dan: Julian De Groot, Buccaneer
Bruce: Co "Brother" Sharow, Swashbuckler
Jules: Don Marie, Zealot for The Church
Jeff: Phillipe, Sorcerer

In game date: 6/14 thru 6/16 1692

Campaign Effect:
The crew have taken note that the climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours. ]

Black Coral Bay

The crew have arrived at Black Coral Bay after escaping from Deadman's Key on the zombie infested Isle of Yuma. Glad to be alive the bulk of them head to the Green Kraken to celebrate being alive!! They see a couple of merchant vessels and an outrigger canoe named "The Tyrant" are docked at the town. 

While in the tavern many rumors are heard and soon the crew realize they have a chance to claim a reward of a thousand silver if they can rescue the local Governor's daughter from her captors in an old spanish castle called "Skeleton Point".

The first day is spent talking to a lone alter boy in the run down church on the isle, they learn that Father Wallace is most likely dead as he set out a few days ago to defeat "The Baron" and that the town is protected at night from roaming undead by perimeter of wards the altar boy struggles to maintain. By late afternoon the crew are able to get a meeting with the Governor himself and learn a bit more about the Baron and his missing daughter Veronique. They purchase some gear in town with the little coin they have and spend the last of it at the Treasured Chest that evening.

The second day the crew head out into the swamps in search of a local "witch", in hopes of information and perhaps even magical aid. This trip only seems to reinforce their suspicions that the being called "The Baron" is indeed a supernatural creature, perhaps even a Vampire!! They aquire a "Love" potion from the witch and hope to use it to break the hold the Baron has on the Governors daughter.  At dusk on their way back to town the party is ambushed by a Necro-swine that was quickly dispatched by Erin Grom!

The third day the crew decide to investigate the abandoned lighthouse that seems to ignite its beacon semi-periodacally. Reaching the location about midday they snoop around and confirm that Veronique had at some point been here before, and that the lighthouse is indeed haunted by a mournful spirit; they believe is the former Keeper. A cellar is discovered locked with a well maitained chain and padlock! Picking the lock the crew gain entry to the cellar and soon discover a hidden chamber. 

Within the chamber an Arcane circle is etched in the stone floor as well as eight black candles and a painting of the Isle itself set in the center. After much deliberation, Moros decides to try and activate the circle to see if they can determine exactly what it is doing and this goes awry! 

Time advances rapidly and the crew realize it is now midnight and they hear the moans of the dead all about the lighthouse in the dark! Barricading themselves in the cellar they set to defend the stairs in case the dead assault them. Meanwhile Moros attempts to cast the ritual again and this time he becomes possessed by a Necro-demon!!! In quick succession Don Marie & Phillipe have theirs souls drained by the Demon-possesed Morose who then goes after the rest of the crew! A coordinated teamwork attack starting with Erin Grom (rolling a CRIT!) rips the evil spirit out of Moros, then "Brother" Sharow smashes a small keg of rum on the demon (with tears in his eyes, while doing so) followed by Max dousing the creature in holy water and then lit on fire by a smashed lantern, and lastly Julia De Groot blasts the beast at point blank range with his leg-gun!

The demon defeated, Moros unconscious, two crew dead, and a horde of zombies outside the weary survivors settle in for a long wait for dawn. . . . 

to be continued. . . .