Showing posts with label DCC. Show all posts
Showing posts with label DCC. Show all posts

Sunday, September 7, 2014

World of Eroc goes HORROR!

Welcome to an evening of terror! Meet our intrepid group who quickly find themselves involved in
circumstances quite beyond the norm. Our first foray into the DCC RPG supplement known as:

Transylvanian Adventures!

Our Zero level party consists of an Orphan street urchin, a Geologist, a Physician, a Nurse and a Dilettante. What mystery awaits them on Starkweather Mountain??




THE CAST:

Lizzie
Elizabeth or "little Lizzie" as she is called on the streets. This orphaned pick-pocket takes to quoting passages from Alice in Wonderland, can handle a knife better than you. She has lived by her wits for as long as she can remember and doesn't know where she was born. Recently she has become the ward of...

Cyril Miner
Cyril Miner is a University trained Geologist, he now tries to provide a stable life for the orphan Elizabeth. Cyril has discovered that he and Lizzie have a common interest in rocks of all sorts. Cyril is old school chums with......
Victor Acula
Doctor Victor Acula is the youngest graduate in his class, an exceptional physician and daring ballonist. Victor is a bit of a glory hound and seems to constantly find himself at odds with......

Esther Blanchette
Esther strives to push the boundaries of the modern age, this has put her at odds with a young doctor Acula with whom she served at the Hospital. The pair of them have a running rivalry made all the more difficult by her standing as a woman. Esther is good friends with......

Arcadia Raider
Lady Raider is a young Dilettante who seeks excitement in the world of Astrology and the Occult. Her friend Esther has joined her seeking out Palm Readers and Fortune Tellers all across the county. She even prides herself on getting mixed up in mysterious events just so she can try to "crack" the case. Arcadia met "little lizzie" one day when the orphan led her to a hidden gypsy wise woman in the back room of a gin joint.


Our group finds themselves on a train bound for London, the Christmas Holiday is nearly upon them. The train makes an unscheduled stop in the northern village of Barnsley. It seems a seismic event has loosened the rails ahead and the passengers are stuck in the village for the night.

Thursday, September 4, 2014

Palm Con 2014!

Last Year I was invited to Palm Con 2013 and ran two great sessions of DCC RPG for the Convention and it was part of the World tour in 2013, and now I will be running three Zero-level Funnels at this years Palm Con 2014 on Sept. 27th-28th!!!!
Here is where you can check out the Events and times:   http://www.palmcon.net/events.html

What adventures will I be running you ask? Well let me tell you.....

Saturday begins with:

Then Saturday afternoon we close out the first day with my own slightly altered version of "Street Kids of Ur Hadad" from the Metal Gods of Ur-Hadad Zine, which I am calling: "Street Kids of the City State"

Then on Sunday I will run:

All three are from Third party publishers and carry the DCC seal of approval! If you are in the Palm Beach County area the last weekend of September (27th-28th) stop by and join the fun! Keep an eye on the blog as I will post about it all after the Con.

Thursday, August 21, 2014

World of Eroc turns 2!!!!


So as of the 17th of August this blog is now two years old! Things have been progressing well and what I set out to do here is going smoothly. The addition of G+ has brought what is happening here to the attention of a bunch of other fellow gamers and super cool people.  I want to say thanks to everybody who stops in to check out my weirdness and follow the plight of those who sit with me around the table rolling dice and having fun! Big Thanks goes to all the members of the Heroes of Eros!

The latest episode of our Star Frontiers game will be up soon and in the meantime here is preview of things to come!!!!





Sunday, August 10, 2014

Treasures, Secrets & Oddities of the Wilderlands: A Tegel Interlude

 The voyage to Tegel was uneventful, not that Tarek minded. Tyrrian had approached the thief with his wish to return to Tegel Manor with a large portion of the Heroes of Eros for another foray against the evil that dwelt in that foul place. Tarek at first was going to advise against such an endeavor, but knew the brash young warrior would never turn his back on the chance to destroy evil on its home ground. So without wasting breath on a heated argument Tarek agreed to go on the condition that he would stay outside the manor and act as a back-up in case anything went terribly wrong.

 There had been talk among the merchants of a terrifying beast of fire roaming the countryside north and west of Tegel. The descriptions of which made him believe it could possibly be the second Scarlet tiger that had evaded them in the past after the destruction of the Emerald Enchanter's lair. These rumors needed to be verified so the thief decided to put the job that the crazy halfling Mike Lee and Decklin the dwarf had proposed on hold. After all the possibility of ancient ruins under the Modron city jail wouldn't be going anywhere anyway.

 Tyrrian already wore the pelt of a Scarlet tiger and the possibility of capturing the second one alive could be very beneficial to young warriors fighting order.

 After the Dragon boat was beached on the shores near Tegel village, Tarek grasped Tyrrian's arm briskly in a farewell shake and cheerfully quipped, "May the odds be in your favor brother!" Then in a quieter tone he followed with, "And may the gods Sashu and Losborst watch over you. I would say be careful but I know better!"
Smiling Tyrrian responded, "Thank you brother, and may the gods be with you - and um, good luck."

 Tarek flashed his trademark smile and winked, "Better lucky than good!" He turned to the other Heroes of Eros and gave an exaggerated bow, "My friends I bid thee farewell." He then gracefully leapt over the gunwale and into the surf.

 Tarek headed straight into the village proper to start verifying the rumors. He knew the rest of the party were going to Hero's Hill to retrieve the body of Sven for the trip to see the Banshee at midnight. Wanting no part of that the thief knew his time would be better spent visiting the White Horse to speak with the locals, besides a few ales wouldn't hurt - it had been a long boat ride after all.

 Not being a true woodsman himself started to become quickly apparent to Tarek after the second day of wandering in the woods. Unless the prey were feisty barmaids, pipeweed, ale or (dis)honest games of chance it came as no surprise that he was coming up with nothing. A trip to a nearby village may be in order as the Hawkswood trio should still be around and Rubie especially, would be a great help.

 Tegel was no place to be caught out after dark and Tarek returned to the White Horse as dusk settled over the quiet village. Brother Beavis had transformed the place into a Tavernacle. A sort of bar slash temple dedicated to Losborst! It was actually quite innovative and Tarek approved. Though the ale and wine here were of good quality and strength he missed the dwarf stout from the Grin reaper, the fine whiskey and pipe weeds from the city shops and "his" spot in the corner alcove at the dealer's Delight.  

 The thief's thoughts wandered to his female apprentices, or "assistants" as he called them in public. The women were all former slaves that had been forced into prostitution. Tarek had gained ownership of them through the actions of Chi and Garrote after their wild night on the town. Having a personal aversion to slavery from his time as a thrall under the Skandiks of Ossuary Tarek had offered the ladies their freedom and coin to get home or to join him and become his personal bodyguards and gang. To the last the ladies all agreed to join Tarek, and he set them up as the staff of Treasures & Secrets in Modron. After all a pretty woman with the right skills and knowledge could almost always command a higher price for merchandise being sold and lower one for goods being purchased.

Brother Beavis.

Just then Beavis entered the White Horse with a Gish harem girl on each arm. "Tarek! there you are. Thank Losborst I need your help." The good cleric made his way to his friend, "Look what our comrades have rescued from the foul depths of the manor!"

The two girls rushed to Tarek and knelt at his feet while uttering his name repeatedly in thick accents. It was obvious his name was the only Tharbrian they knew. Beavis went on to explain how the party had saved the two women from an ensorcelled harem and then opted to send them back to town.

"Will you be going back to the others then?" asked Tarek.

"No, it is not Losborst's will for me to return to the manor at this time. I have been tasked to send Chi and Garrote back with the wagon before dark, a task which I must hurriedly accomplish. Please do take care of these charges and be aware of the treatment they will have suffered while trapped in that cursed place."

Doing his best hurt and offended face Tarek protested, "What do you think I would do? You know I can be trusted, besides I'm having the beginings of an idea." Looking up from the girls Tarek scans the room, "Any idea when Marcus is due back?"

 The following morn saw the tavern door wing open and the sweet seaside air announced a familiar face. "Tarek, my friend! I hear you are looking for me." The Gish merchant smiled widely and strode to join Tarek and break his fast.
Marcus the decent.
The thief noted how luck again was on his side and through bites of honeyed bread said, "Marcus, I have a business proposition for you."

Taking a seat Marcus looked Tarek in the eyes and said, "My friend, before we go further, I must know if this opportunity will involve my villa. It is now almost fully repaired from that "incident" and I must protect my property against further possibility of damages both mundane and magical in nature!"

"Of course not, besides I had no hand in that debacle. It was the thrice cursed Alexander and his foul magics that brought on the calamity." Spitting on the floor, "Good riddance too, may he and his patron burn in many hells - after I send him there that is!"
  
"Good, so what then is this proposition you have for a simple merchant such as myself?" The Gish winked and drank some watered wine.

Motioning to the former Gish slave girls eating nearby Tarek began, "First my comrades rescued these poor beautiful ladies from the Manor and I need them tutored quickly in Tharbrian. You see they and you play important roles in a scheme that I believe will make us both a bit of coin."

"My friend, I am not one to dabble in the skin trade if that is where you..."

"Marcus, no. There is no exploitation involved. I intent to provide 'honest' work for the girls - i want to expand my business in Modron, which is where you come in."

 So Tarek then spells out his plan for setting up an import - export warehouse in the coastal village of Sunlitten. A place known for the unusual collection of oddities that was up on the shore there. Tareks employees will uncover and evaluate items of value which will then be sent by wagon to Modron for sale at the shop there. In the case of "special items" these can be smuggled in through the tunnels under the shop.

Tarek could see the Gish merchant running the numbers in his head and a moment later Marcus smiled, "Well my young friend, you have a deal! Let us drink copiously to it!!"
Sunlitten

By months end Tarek had procured an warehouse in Sunlitten from a group of fishermen that had fallen on lean times. As a bonus he secured the fishermen themselves as salvagers and promised to provide them with more reliable coin for the reclamation of the items from the shoreline than they had the potential to make fishing. Marcus was also able to bring Tareks bondsman Cyril to the coastal town where he would act as the thief's agent and overseer of business here. Cyril had a reputation as accomplished con-man and his skill with multiple languages would be useful here.
Cyril arrives.

"Your request to meet you here couldn't have come at a better time. Let's just say there was a misunderstanding in Modron when a recent widower gave me her valuable jewelry." Cyril shifted his hood slightly to cover the almost healed bruising on his face.

"Gave you say?", laughed Tarek as he slapped Cyril on the shoulder, "The Nightwatch got a hold of you eh?"

"Aye, so what is this job you have for me so far from Modron?" The pair of men entered the renovated warehouse. "Is that fish I smell?"

Tarek expalined that Cyril would be in charge of a group of local salvage men that would scour the beaches each day and bring what they found to the warehouse. Then Cyril and the Gish girls would appraise the goods deciding what would be sent either openly or secretly to Modron while the rest were sent with Marcus for trade locally on the Merchants route. After some negotiation Cyril accepted the position and seemed quite happy with his percentage.

 In the end Tarek felt good about the whole plan and everyone was getting a fair cut as well being able to easily cover what the guild in Modron would be owed. Upon returning to the White Horse, Tarek was very concerned that Beavis had received no sign or word from the group that had gone to the Manor. Despite his friends skills in combat, he began to fear the worst - what had happened? Had they been captured, or even worse been killed, again. To what horrors had Tyrrian and the others possibly succumbed.....

This post was written by: Shawn (Tarek)
Scribed by: Cire Elik

Sunday, June 15, 2014

The End of the Beginning, the Beginning of the End. The cycle continues.....

Art: Jack Kirby
Chaos vs. Law, Law vs. Chaos. Balance battles both in equal measure. Mortals ebb and flow in the tides of the never ending battle. Some mortals rise to champion a given side. The Eroc-verse even now is witness to such choices being made by those who wish make a stand. The battle has been fought before, and will be fought again. The pot simmers to a boil and soon it shall spill over into the mortal plane. Get ready.....

Thursday, April 24, 2014

DCC Chapter 23: Of Life and Death in Tegel part 2

 The noon day sun beat down on the adventurers as they stood before the open gates. "Like a maw unto hell." thought Lars. The thief nobleman was none too happy that Brother Beavis had decided to personally return the two gish slave-girls back to the village proper and return before dusk for the party. Looking at Tyrrian the former smuggler crossed his arms and stated his case plainly. "You know I'm not thrilled at the prospect of reentering that place without Holy-aid."

The young warrior turned and held up his hammer, the sun glinting off the God-metal. "I have faith enough here we can stand against that which dwells within."

"I stand with the boy-warrior!" the stocky dwarf brandished his axe and winked, "I have some knowledge of the dangers within and we can use that to our advantage."

An hour later the wagon returns with Garrotte and Chi the Elf-child. Lars still grumbling about Clerics follows the lead of Tyrrian and Erwyn back into the Manor. Retracing their prior path the group now consisting of Tyrrian, Erwyn, Chi, Lars, Kyoto, Sven and Garrotte, return to the bed chamber of the Gish slave-girls.

Erwyn and Tyrrian lead the party into the North east wing of Tegel. The first chamber entered is a long abandoned lounge, layered in a thick blanket of dust and cobwebs. The water damage is evident in the musty smell and poor condition of the paneling. A single Iron door is the only other egress from the room. A cursory search reveals a patch of skin that has been tattooed, Garrotte pockets it for later. Kyoto discovers the entire south wall of the chamber is hollow behind the wood panels. Tyrrian knocks a hole in one and peers through to see an almost exact duplicate of the room they are in but done in a sickly palette of greens and browns. Also a large stuffed ape glowers at him from a open archway at the back side of the room.

Erwyn and Lars inspect the Iron door and open it with little difficulty. Beyond lies a large chamber with a sunken floor the center of which holds a 15' tall statue of a serpent with halfling fist sized emeralds for eyes!
Snake Statue
Entering the lantern light also reveals a glistening carpet of snakes writhing all around the statue!!! Lars is enthralled with the possible value of such a item on the open market and how it could be removed from here. As one the group realizes the serpents emerald gaze has entranced them all, most are able to resist the power. However Lars, Erwyn and Garrotte all drop like rag dolls and the party scrambles to drag them from the room back into the lounge.

Chi vigorously slaps Erwyn multiple times chiming, "Wakey, wakey sleepy dwarf!" the elf-child seemingly enjoying herself overly.

Tyrrian kneels besides Lars and feels for breath, it seems there is none. "I fear they may be dead."

The three ensnared companions find themselves on a vast emerald plain with no horizon. A void of green hue stretching in every direction. "Our souls have been trapped I think." states the Thief as he looks about. Erwyn produces a coin from a pocket and tosses it as far as he can and listens. The clatter of the copper sounds in the distance. Garrotte nervously grips Shadeslayer while bemoaning, "I don't like this at all."

Lars then points off in the distance, "Look there, something approaches I think." A small black dot seems to be growing and taking form as it approaches the trio. After a few seconds it becomes a humanoid shape, a halfling or dwarf perhaps by its gait. Another moment passes and a well groomed halfling in a red velvet suit strolls up to the companions, a broad smile splits his face as he draws a small black envelope from his jacket and he says, "You really should look inside, you're gonna love it." There is a pause as the three adventurers look at on another then the little man continues, "Aw, c'mon. You know you're dying to open it. TRUST me. You're gonna love this stuff."

Erwyn takes the offering and opens the black envelope to reveal a single tarot style card, turning it face up the dwarf sees the image of the Rogue. The card then disappears. The little man in red then says, "Would like to get out of here? I can help you if you'll do something for me. What do you say?"

The three soul lost companions agree to "do" whatever it takes to rejoin their friends. "Before we go, who are you?" inquires Lars of the little messenger.

"You may call me the Laughable Loon, Mr. Lulu's Brigadoon!" with a sly wink, a gyration of his hips and a snap of the fingers his voice trails of in the companions heads as they are returned to the mortal realm, "There will be a man of worms, hold him off until help arrives, that's all you need to do for me."

"We should drag the bodies back outside," says Tyrrian to the rest of the party, "it's either that or burn them here. We cannot allow them to be possessed by the Tegel curse."

Suddenly Erwyn, Garrotte and Lars stir from the death like state that held them. "Rumors of my demise have been greatly exaggerated." states Lars looking up at Tyrrian from the floor.

From the hall they entered the lounge through, a door opens and closes. The party sees a group heading their way. Erwyn's eyes go wide as Tyrrian cries out "SLAYERS!"
Slayers!
A group of five dark warriors march upon the party, the lead pair launch bolts of energy from their spears then spin them to use in melee! The bolts a strong and give both Tyrrian and Erwyn pause as they deflect them with their shields. "A shield wall!" cries Lars, "Let's form up!" the thief looks to Tyrrian.

 "I do not wait for the enemy to come to me, I strike with fury!" the scarlet cloaked warrior charges into the oncoming threat followed by Erwyn and Chi all letting loose battle-cries! Tyrrian hammers at his foe but his efforts are parried by the dark one, Erwyn suffers an unfortunate bout of armor-seizure and finds himself unable to move, "Look-out, they have a Freeze-ray!" yells the dwarf. Chi deflects a blow that would have wounded the dwarf and is knocked to one knee by the blow! Sven then rushes to the aid of the dwarf and elf and knocks the Slayer back a few steps giving everyone a moments respite. Like a bat in the night Lars leaps over the heads of his companions, flipping and drawing himself into a ball as he bowls through the ranks of the black warriors. Gaining his feet like a cat the thief then turns to face his companions and meld into the shadows of the darkened hall. From between Tyrrian's legs Garrotte springs out and slashes wildly at the creature facing the young warrior.

From the doorway of the lounge the Sorceress of Karak calls out words of power in an ancient tongue as a multitude of mystical bolts in the form of glowing foxes blast into three of the five dark-ones as they scramble to pick themselves up off the floor. Tyrrian taking advantage of Lars tactic smashes his hammer into the face of the slayer as a high-pitched wail issues from the creature and a bloody worm-like thing shoots from the cracked head only to burrow into the stone floor!

The last Slayer stands and prepares to fire upon the heroes when Lars emerges from the dark and delivers a skull shattering blow to the vile thing!

The remainders are burned to ash by a second volley of fox-fire from Kyoto, and the party regroups in the lounge while Sven collects three unused Slayer spears.

Taking a few moments to catch their collective breath, Lars then relates the bizarre tale of their out of body experience. Then the group decides to brave the Snake chamber once more and investigate the pair of doors that lead elsewhere in that room. Taking precautions to avoid meeting the gaze of the emerald eyes, they make to the unopened portals. Sven impatient with living a mortal life again rushes past and forces open the furthest door with a swift kick. He sees a trophy room adorned with animal heads, tusks and teeth all mounted or displayed for view. The back wall of the chamber is adorned in a large tapestry depicting a knight slaying a red dragon, flanking this on either side are a set of Green dragon-hide armor and a Red
dragon-scale shirt.

Sven is taken with the shirt and removes it from the stand upon which it hangs looking it over. In the back of his mind race the memories of the curse of Felan's Axe and he wonders if the same dangers could await one who dons armor that once belonged to others.

Lars takes in the sight of the tapestry and is consumed with how he could get this out of the manor with the least damage. Garrotte spies a finely carved wooden box on a side table, opening it carefully he discovers what at first he thought were silvery coins are in fact a few score small loose dragon scales. The halfling quickly tuck the box into a bag.

Erwyn and Chi both remove the Green dragonhide armor from the stand, and look it over. The dwarf knows he could not wear this but remarks that it would be quite the find for the tiny elf-child. Chi then proceeds to doff her animal hides and strap on the wrymhide.

Sven starts to open his pack when Erwyn inquires, "Sven, if you're not going to don that scale shirt may I?" An agreement is made between the two companions and the dwarf sheds his former armor for the fiery hued scale.

The party then tries the last doorway out of the Snake chamber. Lars and Erwyn give the portal a once over seeing that it is water damaged as well and swelled into the frame. Lars finds no trap or lock so he forces it open. The musty stench almost overpowers the noble thief and he let's his friends know the area beyond may be infested with molds and such.

Tyrrian, Chi and Sven elect to head back into the lounge and cover the hall the party first entered this section of the Manor through. Lars, Erwyn, Kyoto and Garrotte elect to stay and investigate the musty room. Lars opens the door slightly to get a peek inside with the light from Kyoto's lantern shining over his shoulder. A very dilapidated and water damaged bedroom is revealed as well as a huge shambling thing! Cat-like
the thing in the room
reflexes allow Lars to shut the door before he is struck by an enormously powerful tentacle that almost knocks the door from its hinges. "There is something very nasty in there!" exclaims Lars as the door begins to splinter from a second hit. Another strike shatters the door, but the thing does not leave the room it is in. the sound of the tentacles lashing about can be heard. "I think Kyoto should give it a taste of Foxfire!" says the dwarf with a grin.


[under construction]

Saturday, March 29, 2014

DCC Chapter 22: Of Life & Death in Tegel

After getting affairs straight in Modron and leaving a few of the Heroes to keep an eye on things, the bulk of the group boards the Dragon boat setting sail for Tegel.

The boat is beached near the lighthouse and Captain Hookah, Gilligan, Faroud elect to stay at the Trident while the others head to Hero's Hill to excavate Sven.

The groups first task is to venture out onto the moors after dark and at midnight summon the Banshee Rhianna, whom they saved from imprisonment within Tegel. (see Chapter 9) This errand would not be without much danger as venturing anywhere outside of the village after dark is considered a death sentence. The moors cannot be traveled by horse or wagon therefore a few hours before midnight the brave band set out with the corpse of Sven carried between them on a litter.

Beavis plunges into the thick night fog followed by Lars and his legal valet Pearl, Erwyn, Tyrrian, Kyoto, and Vala, while Tarek, Chi and Garrotte stay behind at the Tavernacle.

As the bell from the Abbey of Law tolls the witching hour Beavis calls out the Banshee's name three times. After a long moment of silence a spine-tingling wail is heard echoing in the night. Suddenly the ghostly form of a beautiful young woman appears before the cleric. For a brief instant everyone is sure she is going to kill Beavis, but then she leans forward and greets him with a soft kiss. "I, we've come to beg of you that favor of which you promised us upon your release." stutters the red-faced cleric as he kneels beside the linen swathed corpse.
"That I would return one of yours should they fall, I remember." Her ghostly hands stroke the form of Sven and the body seems to swell with strength, "I warn you though, he may not be exactly as you knew him. Nor may he be happy about what you've done."

A terrible cry arises from the Warrior as the burial wraps fell from him, hands grasping Beavis tightly he moans, "Why! I sat in Valhalla! I drank and warred with Coriptis! This mortal pain racks me!"

Sven, a single tear running from his good eye staggers to his feet. His hands explore the jagged scar running from his forehead to chin on the left side of his face. His left aye a blank white orb. Dropping to his knees the mighty thewed warrior cries softly to himself.

"Here, I brought you some clothes and a new axe." says Lars presenting a bundle from his pack.

Dressed but still somewhat dazed Sven turns to the party, "What now?"

It is at this moment that death strikes, as three large stones arc through the fog. The first strikes Beavis on the top of the head dropping him instantly, the second crushes the life from Pearl, and the third smashes Lars in the back knocking him down breathless! Lumbering out of the fog come the fabled Mist-men, thickly muscled and twice the size of an average man. A terrible battle ensues seeing the severe wounding of Beavis, Lars, and Erwyn. Vala and her fire-sprite put up a valiant effort fending off a Mist-Man from dealing a death-blow to Lars only to have the life crushed from her. Kyoto blasts the Mist-men with her Fox-fires as Tyrrian
and Erwyn team up to slay another of the night-creatures. The survivors are able to make their way to Abbey and nurse lick the wounds they suffered there until dawn.

The party spends the following day and night in Tegel village catching up with the locals. Most are happy to see the Heroes as well as the new faces, but a few villagers still harbor disdain for the adventurers.

The next morning the bulk of the group heads out to the Manor in a borrowed wagon while Tarek stays behind to investigate rumors of a flaming beast lurking in the woods nearby.

Arriving at the Manor the group sees that the wards placed upon the main entrance by Alexander ust over a year ago are gone! Is this because the inhabitants have overcome the spells power, or is it because Alexander removed the magic himself at the behest of his Patron Sezrekan? The party decides to scout out the entire outskirts of the sprawling abode. On the eastern side facing the sea a large marble gazebo is found. The entire edifice is overgrown with thick shrubs and rose bushes. Erwyn is intrigued and approaches intent on discovering if any secret entrances are hidden within. Erwyn is quickly taken back by the strange almost intelligent movements of the rose bushes, rather than fall victim to unknown dangers the dwarf sets fire to place and watches as the roses see to avoid the flames but in the end are burned away.

Also along this side of the manor is the abode of Sir Robert. The dilapidated guest lodge sits overlooking the cliffs to the sea below. Out front an old well beckons like an open maw to the underworld. Passed out on the front porch of the lodge, feet propped up on the rail is Sir Robert himself surrounded by a score of empty wine bottles. Lars shakes his head and enters the open door into the front parlor. Inside are two burly Skandik warriors engaged in a game of cards. For brief second everyone eyes each other, then Lars sits at the table and sets down some coin. The Skandiks smile at each other and deal Lars in.

Sir Robert is roused from slumber when Erwyn pushes him out of his chair. The delirious noble greets the party and remarks that someone has set fire to the gazebo, again. He then welcomes the party and is happy to see new faces among them, especially the Sorceress of Karak. He then very crudely makes advances upon her and is scared out of his wits as she casts Ekim's Mystical mask.

Lars stays with Sir Robert and the Skandiks while the rest make the circuit of the rest of the Manor. A pair of old Mausoleums are discovered round the back and a rather large graveyard is within waling distance of the manor as well. Upon returning to the lodge the party decides to try and gain entry through a pair of large iron gates on the eastern wall. The area looks to be a carriage entrance.   

Spectral horses are heard within the stalls and a large black coach sits within. Inside a halfling sized coffin is discovered of which the party quickly drags out into the sun and destroys. Heading north out of the carriage house the group heads deeper into the north wing.

The short foray north reveals a hidden doorway in a staircase leading up to the second story of the north wing. The group chooses to explore the secret hallway and soon finds themselves in a bone filled sauna. Just south of the sauna room is a plush lounge inhabited by a mean black cat.

Erwyn is quick to lead the party in killing the feline which upon death, evaporates in a greasy black cloud with one of Lars throwing knives.

A small indoor garden is discovered housing a nest of bug-like sprites, the little creatures are friendly enough and have no helpful knowledge.

A group of skeletal men-at-arms are encountered in the Damp hallway outside the garden room and are quickly destroyed!

Lastly a richly furnished bedroom is opened and two Gish slave-girls are found and released from bondage. Through sign the girls warn of a secret room that has the power to entrance the mind. Lars almost falls victim but resists the call of "Unending Pleasure".

Deciding it would be best to send the slave-girls to the safety of the village before exploring any further the party retraced their steps and sent the girls on the wagon back to town with a note for Tarek.

The group now preps for a second short foray and hopefully to get back out before nightfall. It is now high noon.

Thursday, March 27, 2014

Return to Tegel Manor

 It has been just over a year since the bulk of you have been in Tegel village.

An overview of the area:
Tegel Manor is the large orange edifice in the lower right hand corner. It is a gigantic structure that has been slowly added to over centuries by family members of the Rumph clan.

The Blue building in the lower left is the Temple of Law, an Abbey run by a group of nuns dedicated to Ulesh.

Tegel village proper is seen in the upper left.

In the upper right at the end of the east road is the Tegel Lighthouse, a few fishermen's huts and the Trameron's Trident. A quaint seaside bar & grill.

Following the road south will take you to the remains of the village of Eros, where it all began.


*click on the Tegel Manor label at the bottom of the post to bring up all related posts that refer to Tegel in one fashion or other.

Saturday, March 22, 2014

Character Interludes II

Here are some updates on characters in the current game:

"Red" Sally chosen of Mesha:
Much had happened to the once simple farm girl of Eros, and it had taken its toll in many ways. Her face now aged with preternatural wisdom brought on by a journey through multiple dimensions (see Chapter 16), still caused her to pause when she looked upon her own reflection. Her skills had improved quite a bit since that fateful day when the Man-beasts razed their village. The forces of Law constantly struggled to force her into a position she wasn't sure she wanted. What had started for her as a simple peasants tribute to a Goddess had set her on a path to be one of Mesha's chosen, a daughter of Chaos. Yet after all she and the survivors of Eros had been through, as well as all she had done, she still felt under appreciated in her endeavors. Sally had aged physically, and it was harsh, many years of her young life were torn away in a magical minute. Still she had vanquished all the evil she had come to face, though she felt weak in mind, body and wisdom, her spirit was youthful and drove her on.  The speed of the cobra aided her in battle allowing her to find openings for attack where others did not, she had always been fast and still was.

Since her battle with the Demon Hound, Sally had taken some time to herself. Wandering the streets and shops of Modron led her to discover a pair of rival Alchemists, and after some investigation she was able to secure private tutoring from Argon in this craft. There were also the notes and books from the Emerald Enchanter of which she felt she might learn a secret or two as well. Back on the farm she had helped the village women prepare salves and poultices for various ailments so the basic skill was there, and with her faith the possibility to imbue Mesha's blessing to the whole of Modron's sick seemed a goal worth chasing.


Faraud the sailor:

Faraud had seen many things, frightful horrors and creatures of myth. His strength was stolen from his limbs on a Stygian funeral barge that dark night over a year ago. The Wizard that had saved his life had recently gone away. "He's gone, where Wizard's go." he had been told by Lars. Things be told however, working for the Heroes of Eros was worth it's weight in rum here in Modron. Captain Hookah, Gilligan and himself crewed their dragon boat that was powered by sorcery itself, and he had money when needed. His days were easier by far than they had been, more often than not all he had to do was guard the boat while the others went off on adventures. He was beginning to realize that if he wanted to be more than just a sailor he was going to need to face his superstitions and learn to flow with life like water. He didn't want to wear the red cat's cloak, but felt he could stand with the others when things got rough. He sharpened his knives and kept his armor oiled. As long as he stayed with the Heroes of Eros, adventure was always on the horizon and he would be ready.


Moep:

 Since his return from the events chronicled by Cire Elik as the "Sea Queen", (see Chapter 13) Moep has been reveling in his celebrity as the greatest halfling chef since Pansy Broadbelt last cooked for the ancient Dragon Kings! There is rumor that King Anoethin's chamberlin has been seeking to offer Moep the position of Royal Chef. In the meantime the halfling has been showing up all over town cooking for various patrons that pay dearly to throw a dinner party with edibles crafted by Moep. The other Heroes of Eros have seen barely a single fuzzy toe in the past months of their friend though he can be found sometimes carousing at the Grin Reaper.


Brother Beavis:

In honor of the newest addition to the Losborst Tavern Tabernacle here in the village of Magnussen, Brother Beavis bade the congregation "Drink 'em up people!". After the events of the 13th Skull, Beavis and Erwyn the dwarf stayed behind to convert a dilapidated building over to the second in a series of drinking houses devoted to the god of Wine and drink. This establishment is the first to have the handcrafted stone goblet fountain out front from which a Cleric of Losborst can turn the free flowing water to either beer or wine dependant upon the celebration being overseen. Leaving the Tavern-acle in the care of a curate devoted to Losborst Beavis turns his attention to the task of returning to the town of Tegel where he will attempt to deal directly with the undead spirit of a young woman and bring back Sven from the dead.


Erwyn Rockclimber:
After crafting the stone goblet fountain for his friend, Erwyn set to updating the family book of Woe. He was not the first in his family to have returned from the dead, but could see that this was not a common occurrence. His great, great, great uncle Borgrimm had been brought back from the dead by his boon companion, a human thief called Corrno. Corrno had apparently gambled with Thanatos himself for the dwarfs soul and won! It was as the pair fled the underworld that Corrno admitted to Borgrimm he had cheated. That was where Borgrimm's warning lie. "You may cheat death, and feel you have gained a new life. But what you have actually gained is not unlike a candle that burns from both ends. For now Death actively pushes you towards a fate that will be worse than the death your were originally to suffer. Erwyn knew now that he and the other returned-ones had best make the best of what time they had left.

[under construction]

A meeting at the Grin Reaper


Aside from being unseasonably cool, the day had been like any other for Tarek. Ever since he made the deal with the five Gods for the restoration of Tyrrian and his other friends after their death's in another dimension; his time had been occupied with satisfying the debt he incurred. The bulk of which was to aid in the creation of a Warrior Order dedicated to Sashu and led by Tyrrian.

At the moment Tyrrian was off with some of the other Heroes of Eros completing a task set by the five Gods, and Tarek had stayed behind to oversee the pawn shop he now owned (making sure there was adequate inventory & sales); training his assistants and securing a smithy for his friend. A large portion of the profits from these enterprises were going to be used to support the Scarlet tigers. Tarek had also negotiated with some local merchants for various sundries and equipment for the order. These were all important tasks, but none he had found particularly exciting.

A part of Tarek relished his new responsibilities and standing in modron - he had come a long way from the poor farm boy and troublemaker of Eros. However, he was also getting restless, the need for excitement was gnawing at him. It was fortuitous that this morning he had received a note that Mike Lee and the dwarf Declan Rockclimber, whom he had spending quite a bit of off time with, wanted to meet later at the Grin Reaper to discuss a potential venture he was uniquely suited for. Never one to turn down the chance for a dwarf stout at the Reaper, he looked forward to this meeting.

As the shop was being closed for the day, Tarek decided to place the erocian steel sabre Tyrrian had crafted for him into his personal vault. The saber was forged of a combination of rare steel and God-Metal and set with precious gems and items collected from previous adventures. Alongside the saber lay his birch wood short bow, quiver of arrows and other assorted adventuring gear. Tarek was never one to go into danger without his favored weapons, but also knew not to draw unwanted attention to oneself by traipsing around Modron armed to the teeth. He opted to take only an elven forged mithral dagger, a handful of assorted throwing knives secreted about his person and a brace of silvered darts. All this was easily concealed beneath his deep green cloak.

The sun was just setting and Tarek decided he would go to the Dealer's Delight for supper and a round or two of darts before meeting the others at the reaper. Locking the door behind himself a the wind whipped down the alley bringing with it a hint of the nights chill. "Feels like a storm coming." he thought to himself as he looked at the dark clouds moving in from the west.

Upon arrival at the Dealer's Delight, he made his way past the gaming room and beyond his usual table near the fireplace. Instead tonight he chose one of the few secluded alcoves. Generally he sat near the fireplace and enjoyed the view of the game room beyond. This, coupled with his pipe and ale was the perfect spot to while away the nights waiting for the perfect mark or game to show itself. Tonight though, Tarek wanted to be alone and decompress from the monotony of the past weeks. After ordering his ale and food, he leaned back into the shadowy alcove - only the unwise left their back open in the Dealer's delight - and lit his pipe stuffed with fine halfling weed. A few long deliberate drags from his worn pipe soothed his anxiousness.

His plate and mug finally arrived and Tarek began to relax, as much as one could in the hub of criminal activity that was the Delight. As he ate Tarek turned his thoughts to what Mike Lee had in store for later and when that new bar-wench might be finishing her shift.

Settling back into his chair half-listening to the music and drinking another ale, the pipe weed was starting to take its toll allowing the shadows to to dance along the walls in beat with the bard's song. Any other night Tarek would have welcomed the effect, but he had business this evening and thought it better to get moving before becoming too relaxed.

Rising Tarek tossed  a few coppers onto the table, gave a wink and a grin to the barmaid and headed for the side door. Upon exiting he was greeted by a wind driven rain that chilled him to the bone. Drawing his cloak tightly about himself he began to make his way to the Grin Reaper and whatever adventures his new friends had planned.

Normally Rampant Real was busy with beggars, street hustlers, vendors and prostitutes. However the steady downpour and strong winds had caused all but the most desperate to stay indoors. Tarek saw some of the more fortunate residents of Modron boarding carriages to arrive unsoaked at their evening destinations.

It was within sight of the Reaper when Tarek encountered three figures emerging from an alley. He had noticed them huddling under an overhang and they appeared to be quite desperate, which was evidenced by their dirty faces and tattered clothing. Each man bore  the tattoo of the WSC, or Waterfront Storage Company. Recognizing the situation he was in, the hair on the back of his neck began to stand and he could feel the adrenaline canceling the effects of the earlier pipe and ale. A lone figure approached him from across the street, cursing under his breath Tarek palmed his elven dagger in his right hand and two darts in his left while picking up his pace. The lone man did not match Tarek's pace and as he passed the three furtive men he recognized them as the sons of Snaketooth Tode. Farle, Desiradel and Toudel; all or whom eyed Tarek as he walked by them ready for a confrontation. Since the disappearance of Boss Ogo [see Chapter 15], Tarek had been assigned the post of city fence by the Guild and Snaketooth had been quite unhappy with that turn of events.

The door to the Grin Reaper opened after Tarek's application of the secret knock, and breathing a sigh of relief he realized that all the effects of his previous ales and pipe had evaporated. The disappointment of which lasted mere seconds as he ordered a fresh dwarf stout. Unlike regular stouts found in most taverns. dwarf stout was the result of a brewing technique that used unknown varieties of malts and hops as well as secret fermentation processes and barrel aging. The resulting stout was at least two to three times as strong as human stouts and was capable of being transported farther before going bad.

As a rule humans were not allowed into the Grin Reaper without having been specifically vetted and invited by the owner Samm Widebrow. However, as Moep was widely adored by the halfling population of Modron certain members of the Heroes of Eros had been allowed permission as long as they were always a guest of either a dwarf or halfling companion. This was how Tarek was privy to the knock which gained him entry. The reaper had quickly become a favorite of Tarek's and he constantly planned forays there with all his companions of shorter stature.

The stout immediately drove off the chill and was followed by an audible sigh of contentment as he took the first tilts of the boozy concoction which wrapped him like a warm blanket. Before finishing the first Tarek ordered a second and began to scan the dimly lit bar in search of his companions. He spotted Mike Lee sporting an outrageously large hat in a far corner furthest from the bare knuckle brawling that was tonight's entertainment. Nimbly making his way through the boisterous crowd - more to avoid spilling any of the stout than to not offend any patrons, Tarek sat on a short stool facing both the dwarf and halfling.

"Well met." exclaimed the human raising his mug in gesture of a toast.

"Well met indeed!" belted Declan with a sharp clap on Tarek's shoulder, causing him to spill all his stout on the table. Seeing the look in his face Declan continued, "Don't you worry lad, there's more where that came from!" and he motioned for another round at the table.

As the new mugs of stout were placed before them, Mike Lee leaned in close and flashed his wicked grin. Tarek couldn't help but be overwhelmed by the large and obviously worn old pirate hat perched on the halflings head.

Taking a huge quaff of the stout, Mike lee looked Tarek in the eye and said, "So, what do you know about the secret undercity entrance hidden in the City Jail?"

The End

Thursday, March 20, 2014

Late nights in Modron


 "Why do I have to do this?" Declan grunted as the lock failed to give for the third time, "I'm a miner not a thief."

 Peering over the dwarfs shoulder a halfling grinned and patted his friend on the back. "Go on try it again, I'm sure it will work this time. You feel really lucky don't you?"

"If you say so, I guess..." the dwarf grumbled into his beard, just what had he gotten himself into. Declan had arrived in Modron just over a month ago after the family book of Woe had appeared in his lap. The book chronicled the death of his brother in an act of betrayal while accompanying a group of adventurers in a weird quest. On one hand he had not been surprised as his brother Erwyn was a bit of a wanderlust, but the fact he had been killed by one of the groups own was something that would have to be avenged.

 In the weeks since another member of this group, who were apparently directly employed by the King of Modron, had by some means traveled to the realm of the Gods and bargained for the return of those who had died, including Erwyn. With his brother alive again in the mortal realm and the book of Woe back in his keeping Declan had decided to spend a few days in town before returning to Thunderhold. Those few days had now been close to four weeks. In that time Declan had become acquainted with some of the lesser known members of the famed Heroes of Eros. For example, Mike Lee; the self proclaimed most dangerous halfling alive! It was that same halfling who stood with him in the dark alley praising his nonexistent ability with opening locks.

"Click!" the lock popped and Declan was surprised it finally worked.

"Told ya, you could do it!" grinned Mike Lee, "Have some faith in yourself my bearded brother."
"We're not..."
"Yeah, yeah..." the halfling chided as he pushed the dwarf through the doorway into the darkness beyond.

Declan fired up a hooded lantern and scanned the chamber. "What is this place?"

"It's a service entrance to the old sewers. I found it on some plans in the records hall, It's been unsed for a century at least." The halfling looked at a sheet of parchment he pulled from his pocket, squinted in the flickering light then turned it over. "Here we go, this way."

The pair descended a narrow stairwell to what would have been a cramped tunnel if not for the diminuative size of both explorers. The old sewer line smelt strongly of brine and the floor was covered in a thick layer of black algae that squished between the halflings toes.

"Good,good, just as I suspected. This line runs below the waterfront and we should find it closed off just ahead." Mike Lee increased his pace, feet making sucking sounds that caused the dwarf to flinch in disgust. How, he wondered could the halfling go unshod down here.

Sure enough the line was blocked off by construction that was considerably newer than the tunnel itself. Pointing to the bricks, the halfling grinned. "Right then, open this up in a way that no one would know we had been here."

Declan looked from Mike Lee to the barrier and back again. "So this was why you were so interested in my skill as a miner wasn't it?"

Taking the lantern from the dwarf the halfling smirked, "I'll keep an eye out while you get to work. Trust me, this will be worth it."

Grumbling under his breath Declan set to the task of getting them past the blockade. Within a quarter candle length the dwarf had skillfully opened a space just big enough for them to slip through. Continuing to follow the halflings hastily scrawled map the pair had soon dropped another two levels below the surface. Salty water ran in rivulets down the walls and rose to the knees of the two adventurers.

"My people are not fond of mucking about in or near water." griped Declan as he waded along behind his friend.

Turning to face his companion while continuing to walk backwards, his face lit by the lantern giving  him a spooky countenance that Declan didn't like he said, "Not to worry, if it gets any deeper I've brought along a pair of sheep bladders we can inflate for flotation!"

"I don't think that will...!" The floor suddenly gave way beneath them and the pair were sucked down in a rush of stagnant water and filth. Pungent brine and algae covered the two as they stood up. A thin stream of water still sprinkled down from above them. Declan found his flint striker and relit his lantern so they could see where they were.

"Aww, my map!" Mike Lee held up a goopy wad in his hand.

They were in a large junction room, many different pipes and tunnels branched off in all directions and at various heights. A hole in the ceiling where they had fallen stared down at them like a dark socket in a skull. A rush of water rushed in through a still functioning pipe and emptied its contents into a vent in the floor. Declan's nose twinged, a sensation that meant only one thing. Gold was near. He wiped his face with his beard and sniffed the air again. Yes, still there. It was faint, meaning a small amount was close by. Perhaps a bag or two of coin or a small coffer of jewelry. There were a pair of archways  that led to obvious service tunnels and it beyond one of these the dwarf sensed the treasure. He motioned for his friend to follow him and set of towards one of the dark exits.

"Suppose any way is as good as another at this point." Mike Lee wiped the sludge from his hands on his vest. He turned quickly scanning the chamber, but it must have been a trick of the lantern light and the shadows that made him think something moved. He quickly fell in behind the dwarf as they left the chamber.

The service tunnel was caved in, but the scent was very close. Declan had stopped and was eyeing the tunnel in the lantern light. Mike Lee nervously tapped his foot on the cold stone floor, the sound became an echoing boom. "Do you mind, I'm trying to concentrate." The dwarf pointed to a what appeared to be clump of masonry a few feet ahead of them. "That is not rock or brick, but lies under a thick layer of dust and has not been disturbed for a long time."

"Oh, I got this!" Mike Lee dashed forward leaped over the clump and spun to kneel behind it so he faced Declan. Once again the lantern lit up the halflings face like a grinning skull and Declan uttered an oath to the Gods for protection against fools. Blowing on the clump to dislodge some of the dust, the halflings eyes grew wide at what was revealed. A small skull a bit larger than his fist was set above a pair of tiny bones arranged in the familiar jolly roger.

"Pirate booty!" hissed the halfling as he picked up the lump of dust covered leather. The sound of stone scraping on stone followed his action.

"Don't!" exclaimed Declan at the same moment as a set of thick pointed iron bars shot out of a hidden recess just beside Mike Lee!

Slowly the dwarf opened his eyes knowing the sight of his skewered friend would greet him. "How are you.."

"Alive?" finished the halfling, "ah, you know lucky is as lucky does. Besides look at this!"

The halfling stood just behind the wall of rusted iron spikes, and hanging from them was a victim from long ago. "My guess, this guy owned this," Mike Lee held up the crumpled leather hat with the bones sewn to it, "and look what he has here!" The halfling began breaking off mummified fingers that still clutched a heavy pouch. As the two looted the corpse, neither noticed the steady stream of water seeping from the walls.

"Gold, I knew it!" Chuffed the dwarf, reaching out eagerly. Mike Lee stuffed the hat into his belt as he turned so the dwarf had to peer over his shoulder to see the contents of the pouch. A handfull of large gold coins gleamed in the light of the lantern. "Those are ancient if the stamps on them are what I think." Declan drew a deep breath.

"This is all the proof we need, the rumors are true.... we can, why are my feet wet?" Mike Lee looked down just as a spurt of water struck him in the face. Realizing something was dreadfully wrong as more water sprayed from cracks forming in the tunnel all about them, the pair made to run back to the junction chamber when an explosion of pressure knocked both of them unconscious.

The sound of gulls and a salty breeze roused Declan. He opened his eyes to see the blue sky overhead and a sudden wave of body aches overcame him.

"What happened?" the soaked dwarf asked as he looked out into the estuary of Roglaroon upon the bank of which he now lay.

"I believe we set off a rather elaborate water trap or some such." Mike Lee stood at the waters edge skipping rocks, perched upon his head was a fantastically large hat. "The force of the water washed us right out of the underground and left us here."

"That was bloody lucky wasn't it." Decaln removed his boot and dumped out a small fish. "What about the gold?"

"I lost the bag," the halfling skipped another rock across the water, "but I managed to keep hold of this." He turned to the dwarf and held up a single tea-cup saucer sized gold coin. "There's a guy we need to talk to."

 The End.

Sunday, March 16, 2014

Elves of Eroc

In the World of Eroc, tales attest to elves or faerie-kind being one of the ancient races who are skilled in magic and martial prowess. They are also known to be ambivalent towards humans capable of either helping or hindering them. The elves are very "different" and some would say soulless as compared to the other races.
King of Elfland and court
Faerie-kind varies greatly in size and appearance, with the smallest being no larger than one in inch and the tallest known to top seven feet in height. They also seem to align themselves into two distinct groups that seems to somewhat govern their alien nature. Each elf belongs to either the Seelie (basically good) or the Unseelie (bad) courts. The Seelie court is overseen by the Queen of Elfland and the Unseelie court by the King of Elfland.

Unlike most of the other races, they can't be raised from the dead or resurrected. Their life force returns to the faerie realm where they are reincarnated and start an immortal life anew. All elves are know to have a range of odd or strange traits unique to each. For example some elves have unusual bodily scents, or bleed butterflies when wounded. Others have had hollow chests, or limbs of living wood.

Being soulless they have a lesser innate fear of the undead. If an elf is slain by undead they will never rise as undead creatures, nor will Animate Dead spells work on any of the faerie-kind. Elves are not paralyzed by the attacks of ghouls or ghasts, though a Vampire can still hypnotize them.

Because they have no soul, there are no Clerics among them. It is believed this is because they are already actually a sort of physical embodiment of the natural world. Not to say elves have not referred to Gods or other supernatural patrons, they just do not deal with them in the same fashion as the younger races.

A list of various types of Elf-kind:
Pixie
Brownies, Pixies, Sprites etc.
 These are the smallest in size and max out around 2 feet in height. They always have wings of some sort and
are believed to be able to turn invisible at will. Even though they are so small their weapons deal damage as the full sized races do. They also appear as small wisps of light or floating glitter. This type can speak the languages of many woodland creatures and will never be attacked by any but the most twisted or vicious.

Cobbler Elf
Cobbler, House elves, Gnomes, Hobs
 Generally no larger than three feet but sometimes smaller, these elves are quite nimble and excellent craftsmen. In the realm of fairy they are responsible for the Mithril armor and weapons all fey use in battle. This group secretly lives among human villages and have unspoken trade relations with humans. They can be coaxed into doing odd jobs or aiding in a difficult task with saucers of cream or an offering of sweet pastries or small sentimental treasures. This type rarely adventures, but are quite formidable if they join a group.

A half elf seeking his due.
Half elves
 The most common type that humans are actually used to adventuring with. They range in height from four to a little over five feet in height and make up the vast majority of elves encountered throughout the Wilderlands. Generally living in and around spooky wooded glens, hills, and ancient trees. The name Half elf was given by humans to this type of faerie-kind because they tend to be closest to humans in their range of emotions and personalities.

Courtly Elf
Courtly Elves
 Rarely encountered outside of Elf-land, they are very mysterious and generally are present when the bizarre laws of faerie kind must be enforced.


Wood elf
Wood elves are also rarely encountered unless one strays too deeply into a faerie glen or brings about their wrath by ignoring the laws of nature itself.

What does all this mean in game?

Magic & Elves:
Elves are innately magical in the World of Eroc. Their ability to cast spells is part of them physically. In this regard they do not need nor will they create spell books. As an Elf goes up in level his ability to draw upon the magic of the faerie realm increases and it is from here they gain access to more spells. An Elf character will still roll to "learn" a new spell and if he fails can try again the next time he can learn a spell.


Saturday, March 15, 2014

Characters V

It has been awhile, and there have been some additions to our cast of characters. So here you go......

Erwyn
Erwyn Rockclimber, a Dwarf who arrived with Brother Beavis. What does he seek beyond the mountain fastness of Thunderhold???

Vala
Vala, an Elf that has proved her mettle against the Demon Hound! She has begun to show the signs of corruption from magic use.

Mike Lee
The most dangerous Halfling alive! At least that is what he would have us believe. Mike Lee survived the battle against the Demon Hound and has done his share of provoking fights! This little guy has big plans, just hope your not part of them.

L'lorlin Chi
This elf mysteriously appeared claiming to be Chi the elf-child's mother. Chi did not refute this and accepted her with open arms. L'lorlin has proven herself quite adept at magic, and doing menial tasks for others after midnight.

HiyaKaru
 Kyoto-Shima HiyaKaru is a Sorceress from far eastern Karak. She joined the group during their adventure against the curse of the Silver Skull and quickly enamored them with her skill at magic!

[under construction]