Isle of the Spider Bride part II 12/16/2023
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| ruins of the Aranea |
The Players:
Isle of the Spider Bride part II 12/16/2023
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| ruins of the Aranea |
The Players:
Isle of the Spider Bride or A Honeymoon in the Tropics!! Part 1
This adventure took place on May 25th 2023, Wine Cellar time: 3/25/123
Shortly after the incident known as the "Night of Z", our group left the Dukedom of Marqest and headed to Reino do mar, by way of the Viking Voyages ship for hire. Upon arrival in the port city of El Zapallar they hired a seagoing vessel to transport them and their cargo to a very particular island.
After meeting three different Ship captains, the group decided to go with Robert Laine a Lawful Captain and his ship the Georgette (a fast schooner). The party held nothing back and showed the Captain what their cargo was, an Aranea princess they were escorting back to her home island.
Highlights of the sea voyage were Rook fishing, and the party having sightings of a lone hippocampus, a pod of whales, the Cordoba captained by Marcos Almelda was spotted following them for a day. On the tenth day Rook caught 8 red snapper and saw a Sea Serpent!! That night they all ate well. On the twelfth day they arrived at the Isle of Dread! Captain Laine took the group to a local village that he often trades with and Sliish was overjoyed to see the large stone wall constructed by the villagers ancestors!
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| Wall of the ancestors |
Some information was gleaned from the village elders and a course was set for the far side of the island. Along the way they spied a towering cliff side nest of gargoyles! Sliish wanted to check it out because he is fluent in gargoyle, but no one wanted to brave climbing the treacherous heights. Soon a small beach was spotted and a longboat prepared. After some recruiting, the party went ashore with five volunteers from the ships crew.
Another full day of travel into the thick jungle saw the group find the remains of an ancient civilization and the last of the Aranea!! With the return of their Princess the Aranea supplied even more information about a city of the ancients lying deeper in the islands heart at the top of a great plateau. Knowing they had about two weeks before having to rendezvous with the Georgette, a vote was taken and the group decided to seek out the city.
Part 2 to follow. . . .
The first Wine Cellars adventure for 2023 drops this weekend Saturday 1/28/23. Here's a little teaser info for players to ponder.
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| a Hunter from Brandonsford |
"A missing dwarf you say? I've not seen one around here, at least one that was lost that is. However, the bunch that runs the tower at Brimbalt pass aren't very pleasant company. If you ask me Brol and his crew charge toll fees as if they were Trolls!"
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| a friendly Dwarf |
"We set out to find our lost ancestor Tobuscus Barrackbomb, so be sure to have your packs ready and your traveling cloaks well oiled. Ma says we got to have him back before his forging day, it's his 400th and he can't miss it!"
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| Heckridge home of the Double Chin Clan |
Ole' Tobi, ole' Tobi where have ya gone?
Yer clans gone a searchin' across the land.
Our hope to find ya, lies with yer spawn.
Your Forging day is close at hand,
and Ma says no beer until your found.
Ole' Tobi, ole' Tobi where have ya gone?
More to come soon.....
THE NIGHT OF Z, the EVERLIVING!
This Wine Cellars session took place on 10/15/2022
the players were:
Deborah - Valmaris the Elf
Scott D. - Chen Chan Dwarf Chef
Steven F. - Rook the Thief
Joe P. - Icirus the Owlman M-U
Julie - Mr. White the Cleric
Josh - Sliish the M-U
Zachary - Dren Hammerhand, Dwarf
Selina - Damorra Vut, Dwarf
This tale as related to those who would listen after a few beers were purchased....by a patron referred to as "The Agent".
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| The Agent |
The evening began as many do, in the smoke filled common room of the Dog-N-Bone. A lone Elf known only as Valmaris sat in a booth sipping wine and scanning the room his intentions unknown. A pair of Double-Chin clan dwarves Dren and Chen-Chan claimed a pair of stools at the main bar and were scheming to get as much free beer as they could. In the rafters above the Owl-man Icirus sat watching all that transpired. A large booth in the back of the room held a party celebrating the safe return of their friend and cohort.
Sliish raised his cup and looked around the table, "I raish this toasht in honor of all of thosh preshent and abshent who rishked both life and limb to shave me from the horrors of Blackmasrsh!"
Rook, Mr. White, and Damorra all nodded in agreement with Sliish raising their cups, "Here, here!" they cried out! "To friends rescued and deaths cheated!"
Suddenly the entire room was bathed in an eerie green light and everyone was overcome with a numbing paralysis. Which has since been put down to someone having slipped Carrion crawler juice into the batch of house ale that was brewed earlier that day. Probably one of those dwarves.
Now there are many varied accounts about what happened that night in the Dog-n-Bone, and most folks will tell you that a bunch of those adventurous types got to carousing so hard they damn near demolished every bit of furniture in the establishment, as well as a bit of damage done in the town square as well.
However, if you to listen to the rumors. Or if you are able to fill quite a few pitchers of ale amongst any of those named above, well then a whole other tale might be told.
Yes sir, little half-formed big headed goonies from the sky, Demons shooting out of wine bottles, a giant Cat headed tentacle beast with feet made of stone and whole lot of other complete nonsense!
What I can tell you for certain is nobody has seen hide nor beard of those Double-Chin boys and a lot of beer went missing too! The Owl-man is gone as well, though he has a penchant for going missing for long stretches and then just popping up again out of nowhere. The Elf was a new comer around here and he seems to have disappeared. So who can say if he had a hand in anything or not, but knowing elves he probably did. As for Rook and his crew, well they spent the last few days purchasing all sorts of supplies and hired the Viking Voyages boys to fly them down south someplace. That right there tells you all you need to know I think. They say when you need to lay low you head south... well I'm just saying. That whole gang took off south quick as they could after the shenanigans of that night.
Oh yeah, and one more thing lot's of us in there that night, myself included. Well we can't quite remember what happened exactly. But we all ended up with an odd little puncture wound on an arm or leg or well, the bum!
So uh, you need any hirelings for an expedition? I may know some guys looking for coin? I could use a refill too....
More adventures coming soon!
Looking forward to 2023, and new adventures to share with you all!
For now, hear is a little helpful info for something coming up in the new year!!
"What's that you say, Ole Tobi's gone missing? Can't say I recognize the name..."
"You wouldn't be speaking of Tobuscus Barrackbomb now would ya?"
"Oh, last I heard he was crackin' skulls with those Highborn Ironground boys. Heh, they were quite the thorn in the side of those Brimbalt pass goblins. Heard they scored quite the hoard from old Glu-snelk himself. But that was some time ago. Any way we've not seen him, but if we do we'll be sure to point him back home."
"Watch yer selves, this part o' the Hingstone's been rife with wargs and bears of late. So find a defensible campsite before dark ya hear."
A Wine Cellars adventure: The Search for Sliish - part 1 5/20/2022
This adventure is the direct result of Carousing. Sliish was abducted by a Hag in disguise and now his concerned friends are mounting a rescue mission to locate him before terrible things happen!
The Players:
James W.: SKROG the Skald - Dwarf Axe master
Selina K.: Daamora Vut - Dwarf Axe master
Deborah K.: Fallyswaggle - Halfling Beast Tamer
Steven P.: Rook the
Joe P.: Ch-nuk Naris - Swamp Ranger & Sleek the Chameleon - Thief
Rook has recruited both SKROG and Fallyswaggle to accompany him to a nearby area known as the Blackmarsh. This vast marshy bog lies about a day's journey west of Marqest village at the mouth of the ____ river. A Dwarf warrior has asked to join them as well, she is a stern member of the Skullshead clan and seeks adventure. Some information is gathered by Rook from a scruffy man by the name of UGH! He tells the party to be wary of Howling Frogs, and to be sure and hire a guide as getting lost in the swamp is quite easy. The young man also supplies directions to the village of Stink, where they should begin their search.
Rook also seeks a tarot reading on the upcoming quest and is told the following:
"Be wary when the sky turns putrid yellow, and avoid the fungus below the ruined church."
With this in mind the party board the Viking Voyages boat and are flown to the border of Blackmarsh. Rook asks them to return at dusk every third day for a pickup, and to continue to do so until the party returns or is confirmed dead/lost.
After a short hike into the marsh the party locate what can only be the small village of Stink, as described by UGH! There are a few inhabitants roaming about doing their business and it is a scruffy bearded fellow that takes note of the group's arrival.
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| the village Stink |
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| Mr. White |
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| the crayfish! |
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| the watcher |
Messing around with Inkarnate. This was all done with the free use tools and items.
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| Marqest overland map |
The Never Ending Winter part 3: Cloud Castle Showdown!
Our party for the third and final leg of the adventure were as follows:
Selina K. - Tobuscus "Ole' Tobi" Barrackbomb the Linguist, Axe-master
James W. - SKROG the Skald, Axe-master
John L. - Vicar Fredrick the IV
Joe P. - Icirus, Owl man Magician
Bryan W. - Brulan the Elf Conjuror-Swordmaster
Character updates:
At the end of Part 1, Skrog had a broken leg and was unable to participate in the second mission. Fredrick the IV has healed the dwarf of this issue and he can now join the party for the third and final chapter.
Ole' Toby lost his beard to a Pixie curse in part 1. At the end of part 2 the dwarf came into possession of multiple kegs of Dwarf Beer. A few turned out to be magical and the elder drank one. He regained his beard through the magical properties and it was now long and thin and colored a bright mauve! It was also able to cook upon command!!!!
The intro:
The party has assembled in Marqest village square where the flying longboat has been loaded with supplies, a ballista, and a couple of kegs of beer to be gifted to the giant who resides in the cloud castle. This is to be a diplomatic mission first and a combat mission last. The group hopes to sway the giants to their side as opposed to the secret machinations of Lord Never-be-borrowed.
It is a clear but cold morning as they lift into the sky using the magical compass to guide them towards their destination hidden somewhere in the clouds above.
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| Heraldry of Fredrick IV |
To pass the time Icirus recounts the time he met a wild Wood-Gnome who was desperately looking for something he called the "White Canoe" and was launching himself into the sky in hopes of finding it. The Magician wonders if there may be a connection or perhaps the inhabitants of Cloud Castle may have knowledge of what the crazed gnome was seeking.
As the sun reached its zenith, Fredrick spotted something approaching the flying boat. Brulan changed course to see if it was something after them or just some creatures flying by. Sure enough the course change was followed and soon the group could see they were being homed in on by a group of large winged creatures. At this Skrog and Tobi prepped the ballista, Icirus readied spells, Fredrick dropped to the deck from the crow's nest not wanting to chance being knocked from that perch while hundreds of feet above the ground. Once Skrog was ready Tobi swapped places with Brulan at the rudder and the elf quickly readied a large cast-net he brought along.
Battle was engaged with a grouping of terrible monsters, later discovered to be called Peryton!! These awful conglomerations of Stag and Hawk with a penchant for blood were fierce foes. It was also determined that the beasts were under some sort of command spell as the attempted to abduct Icirus during the battle.
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| Peryton |
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| The Cloud Castle |
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| Lord Never-be-Borrowed |
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| Stormfeather |
The Never Ending Winter part 2: Secret of the Frost Hold
Our party for the second leg of the adventure are:
Selina K.: Tobuscus "Ole' Tobi" Barrackbomb
Joe P.: Leonard the Wise & Hagar the Barbarian
Steven: Leonards' Retainers - Kolloc & Brywood, a Man-at-arms and a Cook
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| The portal |
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| Frost Hold |
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| an Ogre! |
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| The really big wolf! |
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| The Flying Longboat! |
The Never Ending Winter part 1: Eye of the Forest Oracle
Our tale begins in the Dog-N-Bone tavern, where a collection of adventurers have gathered with the locals to discover why winter, which should have receded some two to three weeks prior has only worsened! Rumors of the Cold Prince have been rampant, and if the conditions remain as they are past the spring equinox things could become quite grim for the town and those who dwell here.
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| a frozen town in trouble |
On the 8th day of Symswald the group heads south to the Druids-wood. They intend to locate any surviving remnants of the druidic order that was hunted and exterminated by the Duke's minions years ago. All anyone knows for sure, is that if there are any of them left they should be found at the Moon Tower. The trick however, is that without express permission from the druids the wood itself will resist attempts to traverse it. The group knows they have their work cut out for them.
It takes a full days travel on foot heading south following the Black Crag river to reach the Druids-wood. The weather was clear and cold but did not hinder them. A camp is made and they warmed the chill from their bones, the night was uneventful.
The group awakes to a freezing rain and breaks camp. The march is slow and everyone is miserable, the cold seems to bite right through their winter cloaks. After a few hours wandering aimlessly not sure which way they are headed they begin to wonder if the Druids even exist any more.
Just as the party is about to break for lunch, they come to the edge of a clearing and see a cave mouth in the side of a hill. There is a terrible stench of body odor and rotting meat. Mable seems uncomfortable so Sliish stays at the edge of the tree line while the others scout out the cave and ridge.
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| The cave |
Brulan and Ole' Tobi spy what they believe to be the top of a tower further uphill beyond the cave. While Rook, Skrog and Icirus note the well trod path from the cave that heads off to the left along the ridgeline. Icirus marks the stone with chalk and turns to the group. "I'm going to try something. Stay wary." mutters the Owl man as he weaves a spell and slowly rises from the ground into the air. Floating upwards until he can get a better view of what the elf and dwarf spotted. Sure enough, there is a slim stone tower a few miles further up the hillside. Icirus also spies a stone bridge spanning a fast flowing creek a few miles to the west of the tower. Once back on the ground the party elects to head for what they hope is Moon tower as quickly as possible.
The sound of tinkling laughter is the only warning before the group is stung with small icicle darts! A swarm of frost pixies zoom down from the treetops and begin to harass the group. Their sodden and frosted garments already barely keeping the icy cold at bay is now useless against the piercing attacks of the tiny creatures! Skrog starts cursing and waving his axe around threateningly, as Rook, Brulan and Sliish try to use the trees as cover from the icy assault. Icirus prepares to cast a spell, when Ole' Tobi throws back his hood and in a high pitched tone he speaks to the pixies!!
"Hey now you little varmits, why you stitchin' our hides with your icicles?"
| Frost Pixies |
Ole Tobi brushes the frost from his short curly beard and motions to the pixies that he wishes to parley. "If''n you'd be so kind. My compatriots do not reckon your fancy tongue. Might I be so bold as to request we speak in the mortal slang so we all might converse together?"
The swarm tinkles in a peal of laughter, swirls around the party and drifts in closer to parley. "Because you're so polite, we shall do as you ask." the pixies respond in unison and in common. "Why are you trespassing in our woods?"
"We are lost and seek a safe path out of the woods, do you know one?" asks Icirus.
"Ashk them if they know about the Cold Prinsh." suggests Sliish as he shakes a layer of frozen rain off his cloak.
"How close are we to the Moon Tower?" inquires Brulan.
"Moon tower, Cold Prince, lots of things lost travelers know." the pixies spike up in hoar frost.
"Hold your britches there, this don't need to go sour now." Ole Tobi says as he slowly reaches for his trusty slingshot.
At that moment cries of "Liars!", "Trespassers!" are screeched out by the pixies and a battle begins! Brulan uses an empty sack to great effect to catch a few pixies, as Skrog spits a cloud of dwarf whiskey and ignites with his flint to instantly vaporize a pair of the tiny terrors! A group of pixies curse Ole' Tobi and much to his surprise every hair from head to toe removes itself from his body! A second curse is placed on the Elf of "Liar, liar pants on fire!" and the slim warrior finds himself shoveling snow onto himself to douse the faerie flames! After a few minutes of utter chaos a handful of pixies retreat into the woods and the party find a single survivor in Brulan's sack. They take this lone pixie hostage and imprison it within a lantern that Icirus keeps a watchful eye on.
With only a few hours till sunset the party finally arrive at the Moon Tower. The place has been ransacked and looks as though a fight took place as well. The group figures it has been a few weeks
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| Moon Tower |
The group go to retrieve the item in the trees, while Sliish stays behind with Mable in the tower. The Magic-user decides to weave a beard from straw in the hope it will lift the spirits of his dwarf companion. Meanwhile the rest of the group find the item in the trees. It is a coffin sized wooden armoire with intricate knot-work carvings on it. They pry it from the frozen ground and use a Floating disc spell to get it back to the tower.
The armoire is brought to the second floor of the tower where a fire is started so everyone can get warm. Sliish presents the woven beard to Tobuscus and the old dwarf thanks him whilst quickly donning it and claiming it worthy of a dwarf.
Inside the armoire the group discover the corpse of a frozen maiden. By her garb and jewelry they determine she was a druid. Rook touches her to see if she is truly dead or perchance in a magic slumber. As skin brushes skin the Thief is overcome with a vision!
"What was that!" exclaims Icirus.
"I saw her death." says Rook, "A huge ugly woman cast a blast of freezing death upon her, and said something about the giant's rising again."
Rook reached out a second time to grasp the dead girls hand. This time he communed with her spirit and learned that she was murdered by her supposed friend, a Hill giant woman called Vistra. He also discovered that there were 3 more druids, a young girl, a middle aged man and an old man. "I think the giant either killed them, or hopefully has taken them prisoner."
"That cave we found earlier would be my guess." chimed Brulan, "It stank of giant."
"Let us bed down for the night and search for survivors in the morning." suggested Skrog.
As the party set to sleep, a discovery of a partial map was discovered. Of note was the fact that whoever had written the titles on it was certainly not a giant. The script reminded Brulan of elvish.
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| The map |
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| The ring of Nine Stones |
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| Hill Giants! |
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| The Eye of the Forest |