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| Crew #2 |
Session #2 - A trip to Tortuga Date run: 6/6/2026
The Crew #2:
Chris - Hockney Cheeks, Rapscallion
Mark - Dr. Smythe, Sorceror (beheaded by Deep One) / Andretti Vrimvral, Brute
NPC crew: Scraggs, Bill "Spoonbill" Mcgillacutty, and Hendry the cabin boy.
Campaign Effects:
[ The climate has shifted. The skies have darkened, storms seem more powerful, and a foul mist is omnipresent upon the sea every dawn and dusk for a few hours.]
[ Port Royal has been devastated by an earthquake from a volcanic eruption.]
After mourning the fallen deaths of his crew, Hockney spends a week in Port Nelson looking for some more sailors. He meets a Doctor Smythe and brings him on as the ship's doctor/sorceror.
Hearing of the disater in Port Royal, Hockney decides to set sail for Tortuga in the hopes of learning more about what happened and perhaps getting some more crew to fill out his ship. The trip should take about 3-4 days good weather permitting.
The first day the crew suffer the blistering effects of a "Hellfire" storm, the sun turns a firey orange and the surface of the sea steams from the supernatural heat penetrating through roiling black clouds overhead. Around mid-day the crew spy some wreckage and hear a voice calling out for help. They discover a sentient mermaid figurehead floating amongst some debris and bring it on board.
While cleaning the figurehead, another Tartane is spotted heading towards the ship and it soon raises a black flag! Dr. Smythe suggests they let them approach and parley as the crew have nothing of value onboard.
A dark clad group of young pirates board led by a tall thin Captain called "Locker". In his attampt to take the figurehead Hockney challenges him to a duel and promptly shoots off his sword hand! The enemy crew quickly fall under Hockney's leadership and one of them; a younger lad called Hendry; jumps aboard our crew's ship. By late afternoon both ships leave the "Hellstorm" in thier wake.
The quiet evening is shattered by the scream of Dr. Smythe from below deck when he rudely awakened by having his pinkie toe bitten off!! After a bit of confusion and accusations a stowaway is discovered hiding in an empty barrel. Shots are fired, the barrel has a lid nailed shut while the stowaway is inside, holes are drilled in it and then is thrown overboard and watched until it sinks.
The second day at sea sees both tartanes shadowed by a Spanish ship of the line! Both of the smaller ships are able to outrun and lose the Spanish ship as night falls and a heavy fog arises. Later that same night both ships become lodged in thick sargassum and become becalmed. Under cover of the fog the boats a re swarmed by hideous fish-men that begin attacking the crew! In the fight Dr. Smythe has his head squeezed from his body by an attacker! Hockney commands the men head below and barricade the hatchway. As they begin to do so, they hear the screams of horror from the other boat and suddenly a large figure leaps onto the deck in front of Hockney slashing a fish-man down! "Andrettie!" cries out Hendry in surprise.
Andretti is quite imposing in his conquistador plate and wielding a large machete with strange runes etched in the blade. The group go below and lock themselves in until dawm.
Day three sees the crew emerge from below deck and discover thier ship in disarray, sails torn, ropes tangled and all the bodies of thier fallen mates are gone. Only smeared bllod to show they were ever here at all.
Both the small tartanes are lodged in a vast stretch of sargasso, and they are not alone. Not far off the crew espy a Sloop, a large makeshift raft, and a very ancient style galley. Hockney sets Scraggs ans Hendry to getting their ship in order while he, Andretti and Spoonbill set off to investigate the other vessels for supplies and or loot.
The sloop is discovered to be holed ans unsailable, as well as inhabited by a creepy Sea Necromancer "Gravewater" and his pet undead jaguar. The talk is short and the crew leave quickly and head towards the large raft. Upon closer inspection they see the raft's makeshift mast and rigging is ramapant with at leasy a dozen screeching hideous monkies! They decide to head back to thier own ships and try to escape the sargasso as fast as possible. By sunset the crew have fixed the sails and cut away chunks of the seaweed so as to attempt an escape. Their efforts are for naught as the ship becomes only mired deeper in the weeds. Darkness falls and the crew lock themselves below deck once more to avoid the fish-men. A half-dozen glowing green-eyed rats are fought and kept away from the supplies and a little after midnight the Necromancer comes aboard and offers to help. He casts a ring of warding around the boat so the crew can chop away the sargassum without being attacked by the fish-men. Andretti offers up 4 candles as thanks for his aid and Gravewater takes them and bids them farewell. As the sun rises they are able to escape the grasp of the this seaweed and sail away.
Day four has the crew finally arrive in Tortuga by late afternoon. They are all thankful to have survived and Andretti goes off to carouse, while Hockney takes stock of thier meager supplies and handfull of silver.
What's next for Crew #2, find out next time. . . .


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