We are testing out Starships & Spacemen for a possible short run. The following are the results of our Session Zero: Character creation and short adventure scenario.
Space Fleet Log entry of the Confederation Frigate Nero.
Acting Captain: Drexel Miroth - Rank: Ensign
Initial Crew of the Frigate Nero |
Cody Pain (Human) - Military / Security - Rank: Ensign, Player: Nate
HAM (Rigel) - Science - Rank: Enlisted Spaceman, Player: Scott
Dexel Miroth (Dreiped) - Military / Command - Rank: Ensign, Player: Mike
Fien Tempest (Human) - Military / Fire Control - Rank: Ensign, Player: My Daughter
Nogah Kluh (Andromedan) - Science / Sentient life - Rank: Ensign, Player: Patrick
Log Entry: 001
We have been newly assigned to Space Fleet Starbase 13 along the border of Confederation Space. Our initial orders are to conduct safety patrol of the 5 Light year area surrounding our base. In two weeks we are to expect the addition of two more Crewmen, a Technical Enlisted Spaceman and Brother of HAM; as well as a Technical / Navigation Ensign. Until then I have Spaceman Recruits filling in those duty stations.
Log Entry: 002
The Nero has recieved a distress call from the MF Mentos, a Merchant Fleet light freighter . They are under attack by Space-pirates and need aid quickly. The crew assess our Energy usage and formulate a plan. We begin to prep a shuttle for a boarding action against the Intruder ship. This group will consist of Security Ensign Cody & Sentient Life Ensign Nogah, leading a team of 4 security Spacemen. The Nero once in range will close with the intruder and fire one salvo from our Beam bank, if hostilities do not cease we will follow up with a single Ion torpedo shot. The shuttle will then dock and board Intruder ship while the Nero gives aid to the Merchant ship.
Action on the Bridge of the NERO |
Ensign Tempest is ordered to return fire with our Beam-array, and to provide cover as the Shuttle is launched. The Mentos has signaled us that there has been a Containment failure in the engine room and they have three crew suffering from severe radiation damage.
Our Beam salvo knocks out the Pirates shields allowing our shuttle to get in close. The enemy continues to fire weapons in a last ditch effort to hold us off. Narrowly missing our shuttle in the attempt. I order Ensign Tempest to disable the enemy ship with a single Ion torpedo.
The Nero has positioned itself between the Pirates and the Merchant ship so we lower our shields and use the teleporter to bring over the wounded crew form the Mentos.
The torpedo knock the Pirate ship down to barely functioning. Scans show their Power pile has only enough energy to keep life-support functioning.
HAM helps the injured crewmen |
HAM rushes to work on helping the radiation burned crew from the Mentos. At the same time Cody & Nogah breach the Pirate ship airlock and get locked into a firefight with some Orion crew. Security Ensign Pain charges into melee with his laser sword under cover fire from Nogah and the boarding party. After cutting down a couple of the pirates the remaining crew gives in and are escorted under Beam pistol cover back to the Shuttle.
Airlock breach |
The Nero docks with the crippled freighter and Ensign Tempset and I accompanied by a Technical repair team board the Mentos. As our repair team sets about securing the Mentos from further damage, Tempest and I head to the Bridge and detain the captain and begin a data-scan of the merchant ships files & logs.
We uncover the fact that the Mentos is running unregistered goods, and that they recently received a large deposit of Orion electrum. We quickly surmise this was actually an illegal transaction gone bad and the Mentos hoped we would save them.
Meanwhile, Ensigns Pain & Kluh along with a single Recruit head for the Bridge which has been locked down. Cody uses his Laser-sword to breach 2 sets of bulkhead doors and break into the bridge of the Pirate ship.
Entering the bridge of the Pirate ship, Cody announces that the Orions should surrender or face Galactic Justice from the blade of his sword! he then proceeds to use his innate Telekinesis abilty to lift the Alien captain off the deck and hold him in mid-air!
Ensign Kluh realizes the mistake of this too late. Being the Sentient Life Officer he remembers that the Orion's are Psi-phobic!! Meaning they deem any Sentient being that exhibits Psionic abilities to be "Unclean" and worthy only of death! Needless to say a firefight breaks out on the Bridge of the Orion ship.
Bridge standoff! |
Bridge battle! |
Log entry: 004
Once we have picked up our newest crewmen, I have been ordered to plot a course for a newly established colony on Herculis IV. We are to drop off some supplies an conduct a standard wellness check of the personnel.
GAME NOTES:
Uniform colors - BLUE = Military Branch, GREEN = Scientific Branch, RED = Technical Branch
*addendum: GRAY = all Enlisted NPC's only PC Enlisted will wear color specific to Branch.
Rigel Race = Use all stats for race as stated in Rule book. However ignore all reference to Human/Zangid crossbreed and loyalty issues.
Orion Race = use stats as Humans, will NEVER be PSI active, will ALWAYS attack with intent to kill any sentient that exhibits PSI powers in view of them. Notorious space-pirates, thugs and general ne'er-do-wells.
Stay tuned for more.
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