HEX: 3615 MODRON (Large Walled Town):
Predominant Alignment: Lawful
Top 5 Deities: Sashu, Trameron, Mesha, Umannah, & Modron
God Factor: 3% cumulative chance Sashu will manifest each time his name is invoked. BEWARE!
Tech Level: 9 (fireworks, glasses, Erocian steel)
Population: 5,000; Mixed (human 79% [mostly Tharbrian, Alryan,Skandik], halfling 9%, elf 5%, dwarf 3%, other 4%
Resources: Market, Sea-Port, Colosseum
Authority: King Anoethin, male Alryan.
Important People: Shalot, High Priest of the Temple of the Gods; Sonniboot, Tharbrian (noted local pirate); General Modronel (head of the Modron Sea-Guard); Duke Kralanor, male Alryan (king's cousin in charge of the waterfront); Count Lars of the Spire, the Kings Champion.
Brain-Basher blvd. / Ferry road / Northern March / Old South Street / Palatial Parade / Rampant Real / Setting Sun road / South road / Struttin' Stretch / Waylay Walk
Open Market: Held the first and third weekend of each month in the town square. Vendors from all over the city as well as merchants from ships ported at the docks bring wares to hawk. The square becomes quite crowded on these days and is alive with all sorts of activity.
Shops & Such:
Stadium: (1) South end of town along Setting Sun Rd.
Gladiator games are held here the third Starday of each month. Participants are chosen from those arrested in the past month, as well as traveling Fighting troupes that appear. Prisoners who win are set free and charges are dropped.
Lamplighters Guild House: (5) corner of Setting Sun Rd. and Ferry Rd. just inside the town walls
"Bignose" Baety; Elf
Baety runs a score of lads that light all the street lamps at dusk and extinguish them again at dawn. Baety himself has been seen to do the job by simply snapping his fingers.
Rumor: The gnarled walking stick "Bignose" carries is a powerful magic rod.
Fox Tail Inn: (6) South end of Struttin' Stretch
Phaerter Fox; Tharbrian Innkeeper
The cheapest accomadations in Modron. Rooms are 3cp a night, 1sp a week, locks additional charge.
Rumor: The Inn has a terrible rat problem.
Wicks & Sticks: (10) shop off South Rd. down alley
Taferty Taumbul; Alryan
Seller of all types of Lanterns, torches and candles.
Rumor: Taferty's shop has never been robbed.
Expeditions Inc.: (11) back alley off Old South St.
Yousef of the Yellow Turban; Gishmesh
Yousef organizes expeditions to anywhere in this world or the next, for a price.
Rumor: Yousef is a slaver and his customers never return from "expeditions".
Palm Reader & Medium: (12) shop, South Rd.
Sota the Seeress; Halfling Gypsy
Madame Sota can forecast the future for gold. She also employs a halfling medium known as "little" Decky, that can contact your dearly departed relatives.
Rumor: The old gypsy will curse others for a price as well.
Stadium Stand: (13) Large Tavern, South Rd. across from the Stadium
Horace Short-boot; Alryan
This business capitalizes on its prime location. Menu: roast pig 5cp, whale liver 1sp, horse 3cp, mead 2cp. All entree's come with bread and vegetable of the day.
Rumor: Horace runs numbers in the back room.
Mist of the Morn: (15) Shop, corner of Rampant Real and Old South St.
Shertup Sol; Alryan
The largest variety of wine, ales, mead and whiskeys from other lands.
Rumor: Shertup has been to known to get "specially" treated bottles for certain customers.
Grin Reaper: (15) Tavern/Club, south end of Rampant Real
Samm Widebrow: halfling
Local hangout for the dwarf and halfling population. Entertainment varies, ranging from dog-fights to striptease. Dwarf Stout, a potent brew (x2 normal effect) 2sp a mug.
Rumor: Non Dwarves & Halflings are only allowed in by invitation.
Archimedes School of Alchemy: (16) Boarding School, Old South St. across from Town Sq.
Argon Archimedes; Alryan
Tuition is 500gp a year including room and board (bldg. 17), he also teaches one-off courses at varying prices. Argon lives in (18) at the east end of the block.
Engineer Warehouse: (19) North end of Struttin' Stretch
This very secure warehouse holds all the repair parts for the cities artillery, walls, gates, docks etc. Large disassembled siege engines are housed within as well. Sloke has been known to take side jobs (house & tower building, castle consultations).
Rumor: Sloke is a gambler, a poor gambler.
Sorcerer's Stone: (21) Shop, Palatial Parade
Dubious Deletter; Alryan
A shop of some repute and the only in the region. Dubious promises if he can't make it, he can get it or tell you where one is.
Rumor: Dubious and Argon have a running feud.
The Drawn Sword: (22) Inn/Tavern, north end of Struttin' Stretch by the Main Gate
Rockrory Red-leg; Dwarf
Quiet, nice Inn with the best reputation in town. Rockrory is a good listener and there is a high chance he is aware of anything going on within the town limits. He has two halfling wives that help him run the place. Rooms 5sp a day, 2gp a week. Five meals a day served promptly at 6am, 11am, 1pm, 4pm and 7pm, prices vary but rarely exceed 2gp.
Rumor: Rockrory is the only survivor of an encounter with the Green Dragon of Bustling Bog. No trace of the other twenty three townsfolk was ever found at the alleged site.
Tai Lee's: (23) Open air Kitchen, Struttin' Stretch
Tai Lee; Karak female
The kitchen serves two meals a day at 12 & 6pm. If you're seated you get served, otherwise you'll be waiting for the next one. Menu varies but chicken is always served on Gods day, 1gp for all you can eat (except halflings: 3gp)
Rumor: Tai Lee can heal afflictions with needles.
Sundries Unlimited: (24) shop, Town Sq.
Deraillor Humm; Alryan
All general equipment can be purchased here. There is a 30% chance per week, that he has unusual weapons/armor that have arrived from far off locations.
Rumor: Deraillor has underworld contacts.
Cartwright: (25) shop, Rampant Real
Sigur Longtongue; Skandik
Sigur has crafted most of the wagons and carts in Modron. He is shrewd and his skill is well worth the price.
Dealer's Delight: (26) Gambling House, Rampant Real
Shifty Sixfingers; Alryan
This place offers Knucklebones, Pasteboards, Roulette, Craps, Darts, Over/Under, and "Numbers" on Stadium days.
Rumor: Shifty is high ranking in Modron's Thieves Guild.
Inn & Out: (27) Resturant & Inn, north end of Rampant Real
Hornrik Stepto; halfling
They specialize in takeout service, delicacies include: Honeyed bear-feet 3cp, fried rat's tails 2cp, eel in a bun 1cp, swerting tongue 2 for 1cp. Most of the constabulary eat here while on duty. Rooms here are built for Halfling and Dwarven comforts.
League of Ordinary Gentlemen: (29) Halfway House, Palatial Parade near the Main Gate.
Dose Dode; Alryan female
Dose seeks to keep thieves and beggars off the streets by finding them jobs. PC's can hire short-term help here for various underworld or wilderness adventures.
Cook: d4 hps, dagger, tinder box, iron pot, spices. 6sp/day
Porters: d4 hps, dagger, strong backs. 5sp/day
Lantern Men: d4 hps, 3 flasks oil, Lantern, 6ft pole. 4sp/day
Torch boys: 1-2 hps, tinder box, small sack, 6 torches. 2sp/day
City Guide: 1-3 hps, may have discounts, 5cp/day
Widerness Guide: d4 hps, Staff, knows area up to 10 miles. 1gp/day
Thumbold's Blades: (30) Shop, Rampant Real
This shop rolls D30 on the "Weapons for Sale" chart (see GM). Given proper materials, Thumbold can forge Erocian steel swords and Dwarf Axes at triple cost.
Rumor: Thumbold is wanted for an unknown crime.
Shambley's Armor: (31) Shop, Rampant Real
Shambley; Tharbrian Armorer
Shambley excells at crafting shields of all shapes and sizes. He sells a specially treated chainmail that will not rust for 180gp.
Kellarbari House: (32) Tavern, Old South St. and Town Sq.
Slone runs a quiet clean business. Private rooms for business or parties available upon request.
Rumor: Slone has a grudge against Snaketooth and the WSC.
Rugs & Tapestries: (33) Shop, Old South St. and Town Sq.
Dinn Dundee; elf artisian
Dinn sells items of highest quality, many portray scenes of historical or whimsical nature.
Rumor: Dinn has a captive Djinn that weaves his wares.
Town Hall: (34) Government bldg., Town Sq.
Andru the elder; Alryan head clerk
Moree the lesser; assistant clerk
This squat reinforced building is home to all city records and more, stretching back some 300 years. The clerks live out back in a tenement (35).
Waterfront Storage Co.: (36, 37, 38, 41, 47) Business, along Brain-basher Blvd.
Snaketooth Tode; Alryan, and his sons: Farle, Desiradel and Toudel
Owner and operator of the WSC, Snaketooth is both greedy and powerful. Constantly at odds with the government and Temple about taxes and levy's on goods.
Rumor: The WSC fortune is second only to the Temple of the Gods.
City jail: (39) Government Bldg.: South end of Rampant real
Sheriff Saft; Tharbrian
Saft is a hard man and has never taken a bribe. People convicted of crimes that aren't sent to the Stadium end up here.
Rumor: The Jail sits atop an old entrance to the ancient dungeons of Old Modron.
Good Bellows: ( ) Smithy, two doors down from a pawn shop off Brain-basher Blvd.
Known for excellent work on all common metal worked items. The young smith will not take orders for arms or armor. His fair prices and quality work are praised by the common folk of Modron.
Rumor: The smith secretly forges weapons for the King only.
Treasures & Secrets: (48) Pawn shop, just off Brain-basher Blvd. across from the docks.
Dolan Ogo; Alryan Tarek; Tharbrian
Fair deals and fair prices, safe boxes are also available to rent.
Rumor: Ogo and his thugs were devoured by spiders from hell.
Gemcutter: (51) shop, alley just off Brain-basher Blvd.
Pallus Durstin; Tharbrian
Pallus cuts raw stones into gems and is known for his work.
Waterdown Tavern: (52) Alehouse, Brain-basher Blvd. across from docks.
Slakeon the Simple; Alryan
A favorite of sailors and dokworkers, this place is as rough as they come. It is posible to get news of sea-going and river affairs here.
Menu: shark 3sp, octopus soup 1cp, river eel 2cp, salt water beer 1cp.